bsnes-libretro/bsnes/filter/2xsai.cpp
Tim Allen d87a0f633d Update to bsnes v107r4 beta release.
byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
2019-07-07 19:44:09 +10:00

26 lines
662 B
C++

namespace Filter::_2xSaI {
auto size(uint& width, uint& height) -> void {
width *= 2;
height *= 2;
}
uint32_t temp[512 * 480];
auto render(
uint32_t* colortable, uint32_t* output, uint outpitch,
const uint16_t* input, uint pitch, uint width, uint height
) -> void {
for(unsigned y = 0; y < height; y++) {
const uint16_t *line_in = (const uint16_t*)(((const uint8_t*)input) + pitch * y);
uint32_t *line_out = temp + y * width;
for(unsigned x = 0; x < width; x++) {
line_out[x] = colortable[line_in[x]];
}
}
_2xSaI32((unsigned char*)temp, width * sizeof(uint32_t), 0, (unsigned char*)output, outpitch, width, height);
}
}