bsnes-libretro/bsnes/filter/scale2x.cpp
Tim Allen d87a0f633d Update to bsnes v107r4 beta release.
byuu says:

  - bsnes: added video filters from bsnes v082
  - bsnes: added ZSNES snow effect option when games paused or unloaded
    (no, I'm not joking)
  - bsnes: added 7-zip support (LZMA 19.00 SDK)

[Recent higan WIPs have also mentioned bsnes changes, although the higan code
no longer includes the bsnes code. These changes include:

  - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings
  - higan, bsnes: focus the viewport after leaving fullscreen exclusive
    mode
  - bsnes: re-added mightymo's cheat code database
  - bsnes: improved make install rules for the game and cheat code
    databases
  - bsnes: delayed construction of hiro::Window objects to properly show
    bsnes window icons

- Ed.]
2019-07-07 19:44:09 +10:00

47 lines
1.2 KiB
C++

namespace Filter::Scale2x {
auto size(uint& width, uint& height) -> void {
width *= 2;
height *= 2;
}
auto render(
uint32_t* colortable, uint32_t* output, uint outpitch,
const uint16_t* input, uint pitch, uint width, uint height
) -> void {
pitch >>= 1;
outpitch >>= 2;
for(uint y = 0; y < height; y++) {
const uint16_t* in = input + y * pitch;
uint32_t* out0 = output + y * outpitch * 2;
uint32_t* out1 = output + y * outpitch * 2 + outpitch;
int prevline = (y == 0 ? 0 : pitch);
int nextline = (y == height - 1 ? 0 : pitch);
for(unsigned x = 0; x < width; x++) {
uint16_t A = *(in - prevline);
uint16_t B = (x > 0) ? *(in - 1) : *in;
uint16_t C = *in;
uint16_t D = (x < width - 1) ? *(in + 1) : *in;
uint16_t E = *(in++ + nextline);
uint32_t c = colortable[C];
if(A != E && B != D) {
*out0++ = (A == B ? colortable[A] : c);
*out0++ = (A == D ? colortable[A] : c);
*out1++ = (E == B ? colortable[E] : c);
*out1++ = (E == D ? colortable[E] : c);
} else {
*out0++ = c;
*out0++ = c;
*out1++ = c;
*out1++ = c;
}
}
}
}
}