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
byuu says: - bsnes: added video filters from bsnes v082 - bsnes: added ZSNES snow effect option when games paused or unloaded (no, I'm not joking) - bsnes: added 7-zip support (LZMA 19.00 SDK) [Recent higan WIPs have also mentioned bsnes changes, although the higan code no longer includes the bsnes code. These changes include: - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings - higan, bsnes: focus the viewport after leaving fullscreen exclusive mode - bsnes: re-added mightymo's cheat code database - bsnes: improved make install rules for the game and cheat code databases - bsnes: delayed construction of hiro::Window objects to properly show bsnes window icons - Ed.]
34 lines
764 B
C++
34 lines
764 B
C++
#if defined(Hiro_MouseCursor)
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const string MouseCursor::Default = "";
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const string MouseCursor::Hand = "{hand}";
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const string MouseCursor::HorizontalResize = "{horizontal-resize}";
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const string MouseCursor::VerticalResize = "{vertical-resize}";
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MouseCursor::MouseCursor(const string& name) {
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setName(name);
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}
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MouseCursor::operator bool() const {
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return state.name;
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}
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auto MouseCursor::operator==(const MouseCursor& source) const -> bool {
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return name() == source.name();
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}
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auto MouseCursor::operator!=(const MouseCursor& source) const -> bool {
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return name() != source.name();
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}
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auto MouseCursor::name() const -> string {
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return state.name;
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}
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auto MouseCursor::setName(const string& name) -> type& {
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state.name = name;
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return *this;
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}
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#endif
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