mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-23 00:49:40 +00:00
d87a0f633d
byuu says: - bsnes: added video filters from bsnes v082 - bsnes: added ZSNES snow effect option when games paused or unloaded (no, I'm not joking) - bsnes: added 7-zip support (LZMA 19.00 SDK) [Recent higan WIPs have also mentioned bsnes changes, although the higan code no longer includes the bsnes code. These changes include: - higan, bsnes: added EXLOROM, EXLOROM-RAM, EXHIROM mappings - higan, bsnes: focus the viewport after leaving fullscreen exclusive mode - bsnes: re-added mightymo's cheat code database - bsnes: improved make install rules for the game and cheat code databases - bsnes: delayed construction of hiro::Window objects to properly show bsnes window icons - Ed.]
214 lines
5.9 KiB
C++
214 lines
5.9 KiB
C++
#pragma once
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namespace nall {
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template<typename T, uint Rows, uint Cols>
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struct Matrix {
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static_assert(Rows > 0 && Cols > 0);
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Matrix() = default;
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Matrix(const Matrix&) = default;
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Matrix(const initializer_list<T>& source) {
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uint index = 0;
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for(auto& value : source) {
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if(index >= Rows * Cols) break;
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values[index / Cols][index % Cols] = value;
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}
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}
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operator array_span<T>() { return {values, Rows * Cols}; }
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operator array_view<T>() const { return {values, Rows * Cols}; }
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//1D matrices (for polynomials, etc)
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auto operator[](uint row) -> T& { return values[row][0]; }
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auto operator[](uint row) const -> T { return values[row][0]; }
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//2D matrices
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auto operator()(uint row, uint col) -> T& { return values[row][col]; }
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auto operator()(uint row, uint col) const -> T { return values[row][col]; }
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//operators
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auto operator+() const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = +target(row, col);
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}
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}
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return result;
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}
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auto operator-() const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = -target(row, col);
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}
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}
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return result;
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}
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auto operator+(const Matrix& source) const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = target(row, col) + source(row, col);
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}
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}
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return result;
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}
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auto operator-(const Matrix& source) const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = target(row, col) - source(row, col);
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}
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}
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return result;
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}
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auto operator*(T source) const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = target(row, col) * source;
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}
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}
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return result;
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}
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auto operator/(T source) const -> Matrix {
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = target(row, col) / source;
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}
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}
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return result;
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}
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//warning: matrix multiplication is not commutative!
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template<uint SourceRows, uint SourceCols>
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auto operator*(const Matrix<T, SourceRows, SourceCols>& source) const -> Matrix<T, Rows, SourceCols> {
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static_assert(Cols == SourceRows);
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Matrix<T, Rows, SourceCols> result;
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for(uint y : range(Rows)) {
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for(uint x : range(SourceCols)) {
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T sum{};
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for(uint z : range(Cols)) {
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sum += target(y, z) * source(z, x);
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}
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result(y, x) = sum;
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}
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}
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return result;
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}
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template<uint SourceRows, uint SourceCols>
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auto operator/(const Matrix<T, SourceRows, SourceCols>& source) const -> maybe<Matrix<T, Rows, SourceCols>> {
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static_assert(Cols == SourceRows && SourceRows == SourceCols);
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if(auto inverted = source.invert()) return operator*(inverted());
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return {};
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}
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auto& operator+=(const Matrix& source) { return *this = operator+(source); }
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auto& operator-=(const Matrix& source) { return *this = operator-(source); }
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auto& operator*=(T source) { return *this = operator*(source); }
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auto& operator/=(T source) { return *this = operator/(source); }
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template<uint SourceRows, uint SourceCols>
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auto& operator*=(const Matrix<T, SourceRows, SourceCols>& source) { return *this = operator*(source); }
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//matrix division is not always possible (when matrix cannot be inverted), so operator/= is not provided
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//algorithm: Gauss-Jordan
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auto invert() const -> maybe<Matrix> {
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static_assert(Rows == Cols);
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Matrix source = *this;
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Matrix result = identity();
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const auto add = [&](uint targetRow, uint sourceRow, T factor = 1) {
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for(uint col : range(Cols)) {
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result(targetRow, col) += result(sourceRow, col) * factor;
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source(targetRow, col) += source(sourceRow, col) * factor;
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}
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};
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const auto sub = [&](uint targetRow, uint sourceRow, T factor = 1) {
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for(uint col : range(Cols)) {
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result(targetRow, col) -= result(sourceRow, col) * factor;
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source(targetRow, col) -= source(sourceRow, col) * factor;
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}
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};
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const auto mul = [&](uint row, T factor) {
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for(uint col : range(Cols)) {
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result(row, col) *= factor;
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source(row, col) *= factor;
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}
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};
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for(uint i : range(Cols)) {
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if(source(i, i) == 0) {
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for(uint row : range(Rows)) {
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if(source(row, i) != 0) {
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add(i, row);
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break;
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}
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}
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//matrix is not invertible:
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if(source(i, i) == 0) return {};
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}
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mul(i, T{1} / source(i, i));
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for(uint row : range(Rows)) {
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if(row == i) continue;
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sub(row, i, source(row, i));
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}
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}
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return result;
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}
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auto transpose() const -> Matrix<T, Cols, Rows> {
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Matrix<T, Cols, Rows> result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(col, row) = target(row, col);
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}
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}
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return result;
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}
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static auto identity() -> Matrix {
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static_assert(Rows == Cols);
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Matrix result;
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for(uint row : range(Rows)) {
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for(uint col : range(Cols)) {
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result(row, col) = row == col;
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}
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}
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return result;
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}
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//debugging function: do not use in production code
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template<uint Pad = 0>
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auto _print() const -> void {
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for(uint row : range(Rows)) {
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nall::print("[ ");
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for(uint col : range(Cols)) {
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nall::print(pad(target(row, col), Pad, ' '), " ");
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}
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nall::print("]\n");
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}
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}
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protected:
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//same as operator(), but with easier to read syntax inside Matrix class
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auto target(uint row, uint col) -> T& { return values[row][col]; }
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auto target(uint row, uint col) const -> T { return values[row][col]; }
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T values[Rows][Cols]{};
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};
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}
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