mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 19:10:44 +00:00
4e0223d590
byuu says: Main reason for this WIP was because of all the added lines to hiro for selective component disabling. May as well get all the diff-noise apart from code changes. It also merges something I've been talking to Cydrak about ... making nall::string::(integer,decimal) do built-in binary,octal,hex decoding instead of just failing on those. This will have fun little side effects all over the place, like being able to view a topic on my forum via "forum.byuu.org/topic/0b10010110", heh. There are two small changes to higan itself, though. First up, I fixed the resampler ratio when loading non-SNES games. Tested and I can play Game Boy games fine now. Second, I hooked up menu option hiding for reset and controller selection. Right now, this works like higan v094, but I'm thinking I might want to show the "Device -> Controller" even if that's all that's there. It kind of jives nicer with the input settings window to see the labels there, I think. And if we ever do add more stuff, it'll be nice that people already always expect that menu there. Remaining issues: * add slotted cart loader (SGB, BSX, ST) * add DIP switch selection window (NSS) * add timing configuration (video/audio sync)
36 lines
721 B
C++
36 lines
721 B
C++
#if defined(Hiro_BrowserWindow)
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auto BrowserWindow::directory() -> string {
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return pBrowserWindow::directory(state);
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}
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auto BrowserWindow::open() -> string {
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return pBrowserWindow::open(state);
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}
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auto BrowserWindow::save() -> string {
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return pBrowserWindow::save(state);
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}
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auto BrowserWindow::setFilters(const lstring& filters) -> type& {
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state.filters = filters;
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return *this;
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}
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auto BrowserWindow::setParent(shared_pointer<mWindow> parent) -> type& {
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state.parent = parent;
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return *this;
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}
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auto BrowserWindow::setPath(const string& path) -> type& {
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state.path = path;
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return *this;
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}
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auto BrowserWindow::setTitle(const string& title) -> type& {
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state.title = title;
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return *this;
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}
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#endif
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