bsnes-libretro/nall/vector.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

283 lines
7.8 KiB
C++

#pragma once
#include <algorithm>
#include <initializer_list>
#include <new>
#include <utility>
#include <nall/algorithm.hpp>
#include <nall/bit.hpp>
#include <nall/maybe.hpp>
#include <nall/memory.hpp>
#include <nall/sort.hpp>
#include <nall/utility.hpp>
namespace nall {
template<typename T> struct vector {
struct exception_out_of_bounds{};
explicit operator bool() const { return objectsize; }
auto data() -> T* { return pool + poolbase; }
auto data() const -> const T* { return pool + poolbase; }
auto empty() const -> bool { return objectsize == 0; }
auto size() const -> unsigned { return objectsize; }
auto capacity() const -> unsigned { return poolsize; }
auto release() -> T* {
T* result = pool + poolbase;
pool = nullptr;
poolbase = 0;
poolsize = 0;
objectsize = 0;
return result;
}
auto reset() -> void {
if(pool) {
for(unsigned n = 0; n < objectsize; n++) pool[poolbase + n].~T();
memory::free(pool);
}
pool = nullptr;
poolbase = 0;
poolsize = 0;
objectsize = 0;
}
auto reserve(unsigned size) -> void {
if(size <= poolsize) return;
size = bit::round(size); //amortize growth
T* copy = (T*)memory::allocate(size * sizeof(T));
for(unsigned n = 0; n < objectsize; n++) new(copy + n) T(move(pool[poolbase + n]));
free(pool);
pool = copy;
poolbase = 0;
poolsize = size;
}
auto resize(unsigned size, T value = T()) -> void {
T* copy = (T*)memory::allocate(size * sizeof(T));
for(unsigned n = 0; n < size && n < objectsize; n++) new(copy + n) T(move(pool[poolbase + n]));
for(unsigned n = objectsize; n < size; n++) new(copy + n) T(value);
reset();
pool = copy;
poolbase = 0;
poolsize = size;
objectsize = size;
}
auto reallocate(unsigned size, T value = T()) -> void {
reset();
resize(size, value);
}
template<typename... Args> auto prepend(const T& data, Args&&... args) -> void {
prepend(forward<Args>(args)...);
prepend(data);
}
auto prepend(const T& data) -> T& {
reserve(objectsize + 1);
if(poolbase == 0) {
unsigned available = poolsize - objectsize;
poolbase = max(1u, available >> 1);
for(signed n = objectsize - 1; n >= 0; n--) {
pool[poolbase + n] = move(pool[n]);
}
}
new(pool + --poolbase) T(data);
objectsize++;
return first();
}
template<typename... Args> auto append(const T& data, Args&&... args) -> void {
append(data);
append(forward<Args>(args)...);
}
auto append(const T& data) -> T& {
reserve(poolbase + objectsize + 1);
new(pool + poolbase + objectsize++) T(data);
return last();
}
auto appendOnce(const T& data) -> bool {
if(find(data)) return false;
return append(data), true;
}
auto insert(unsigned position, const T& data) -> void {
if(position == 0) {
prepend(data);
return;
}
append(data);
if(position == ~0u) return;
for(signed n = objectsize - 1; n > position; n--) {
pool[poolbase + n] = move(pool[poolbase + n - 1]);
}
pool[poolbase + position] = data;
}
auto remove(unsigned position = ~0u, unsigned length = 1) -> void {
if(position == ~0u) position = objectsize - 1;
if(position + length > objectsize) throw exception_out_of_bounds{};
if(position == 0) {
for(unsigned n = 0; n < length; n++) pool[poolbase + n].~T();
poolbase += length;
} else {
for(unsigned n = position; n < objectsize; n++) {
if(n + length < objectsize) {
pool[poolbase + n] = move(pool[poolbase + n + length]);
} else {
pool[poolbase + n].~T();
}
}
}
objectsize -= length;
}
auto removeFirst() -> void { return remove(0); }
auto removeLast() -> void { return remove(~0u); }
auto take(unsigned position = ~0u) -> T {
if(position == ~0u) position = objectsize - 1;
T object = pool[poolbase + position];
remove(position);
return object;
}
auto takeFirst() -> T { return take(0); }
auto takeLast() -> T { return take(~0u); }
auto reverse() -> void {
unsigned pivot = size() / 2;
for(unsigned l = 0, r = size() - 1; l < pivot; l++, r--) {
swap(pool[poolbase + l], pool[poolbase + r]);
}
}
auto sort(const function<bool (const T& lhs, const T& rhs)>& comparator = [](const T& lhs, const T& rhs) -> bool {
return lhs < rhs;
}) -> void {
nall::sort(pool + poolbase, objectsize, comparator);
}
auto find(const T& data) const -> maybe<unsigned> {
for(unsigned n = 0; n < objectsize; n++) if(pool[poolbase + n] == data) return n;
return nothing;
}
auto first() -> T& {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase];
}
auto first() const -> const T& {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase];
}
auto last() -> T& {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase + objectsize - 1];
}
auto last() const -> const T& {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase + objectsize - 1];
}
//access
inline auto operator[](unsigned position) -> T& {
if(position >= objectsize) throw exception_out_of_bounds();
return pool[poolbase + position];
}
inline auto operator[](unsigned position) const -> const T& {
if(position >= objectsize) throw exception_out_of_bounds();
return pool[poolbase + position];
}
inline auto operator()(unsigned position) -> T& {
if(position >= poolsize) reserve(position + 1);
while(position >= objectsize) append(T());
return pool[poolbase + position];
}
inline auto operator()(unsigned position, const T& data) const -> const T& {
if(position >= objectsize) return data;
return pool[poolbase + position];
}
//iteration
struct iterator {
iterator(vector& source, unsigned position) : source(source), position(position) {}
auto operator*() -> T& { return source.operator[](position); }
auto operator!=(const iterator& source) const -> bool { return position != source.position; }
auto operator++() -> iterator& { position++; return *this; }
private:
vector& source;
unsigned position;
};
auto begin() -> iterator { return iterator(*this, 0); }
auto end() -> iterator { return iterator(*this, size()); }
struct constIterator {
constIterator(const vector& source, unsigned position) : source(source), position(position) {}
auto operator*() const -> const T& { return source.operator[](position); }
auto operator!=(const constIterator& source) const -> bool { return position != source.position; }
auto operator++() -> constIterator& { position++; return *this; }
private:
const vector& source;
unsigned position;
};
auto begin() const -> const constIterator { return constIterator(*this, 0); }
auto end() const -> const constIterator { return constIterator(*this, size()); }
//copy
inline auto operator=(const vector& source) -> vector& {
if(this == &source) return *this;
reset();
reserve(source.size());
for(auto& data : source) append(data);
return *this;
}
//move
inline auto operator=(vector&& source) -> vector& {
if(this == &source) return *this;
reset();
pool = source.pool;
poolbase = source.poolbase;
poolsize = source.poolsize;
objectsize = source.objectsize;
source.pool = nullptr;
source.poolbase = 0;
source.poolsize = 0;
source.objectsize = 0;
return *this;
}
//construction and destruction
vector() = default;
vector(initializer_list<T> list) { for(auto& data : list) append(data); }
vector(const vector& source) { operator=(source); }
vector(vector&& source) { operator=(move(source)); }
~vector() { reset(); }
protected:
T* pool = nullptr;
unsigned poolbase = 0;
unsigned poolsize = 0;
unsigned objectsize = 0;
};
}