bsnes-libretro/nall/intrinsics.hpp
Tim Allen 2f81b5a3e7 Update to v106r2 release.
byuu says:

Changelog:

  - Super Famicom: added support for loading manifests without embedded
    mapping information¹
  - genius: initial commit
  - various Makefile cleanups

¹: so the idea here is to try and aim for a stable manifest format,
and to allow direct transposition of icarus/genius database entries into
manifest files. The exact mechanics of how this is going to work is
currently in flux, but we'll get there.

For right now, `Super Famicom.sys` gains `boards.bml`, which is the raw
database from my board-editor tool, and higan itself tries to load
`boards.bml`, match an entry to game/board from the game's `manifest.bml`
file, and then transform it into the format currently used by higan. It
does this only when the game's `manifest.bml` file lacks a board node.
When such a board node exists, it works as previous versions of higan
did.

The only incompatible change right now is information/title is now
located at game/label. I may transition window title display to just use
the filenames instead.

Longer term, some thought is going to need to go into the format of the
`boards.bml` database itself, and at which point in the process I should
be transforming things.

Give it time, we'll refine this into something nicer.
2018-02-01 19:20:37 +11:00

189 lines
6.2 KiB
C++

#pragma once
namespace nall {
using uint = unsigned;
enum class Compiler : uint { Clang, GCC, Microsoft, Unknown };
enum class Platform : uint { Windows, MacOS, Linux, BSD, Unknown };
enum class API : uint { Windows, Posix, Unknown };
enum class DisplayServer : uint { Windows, Quartz, Xorg, Unknown };
enum class Processor : uint { x86, amd64, ARM, PPC32, PPC64, Unknown };
enum class Endian : uint { LSB, MSB, Unknown };
enum class Build : uint { Debug, Stable, Size, Release, Performance };
static inline constexpr auto compiler() -> Compiler;
static inline constexpr auto platform() -> Platform;
static inline constexpr auto api() -> API;
static inline constexpr auto display() -> DisplayServer;
static inline constexpr auto processor() -> Processor;
static inline constexpr auto endian() -> Endian;
static inline constexpr auto build() -> Build;
}
/* Compiler detection */
namespace nall {
#if defined(__clang__)
#define COMPILER_CLANG
constexpr auto compiler() -> Compiler { return Compiler::Clang; }
#pragma clang diagnostic ignored "-Wunknown-pragmas"
#pragma clang diagnostic ignored "-Wempty-body"
#pragma clang diagnostic ignored "-Wparentheses"
#pragma clang diagnostic ignored "-Wreturn-type"
#pragma clang diagnostic ignored "-Wswitch"
#pragma clang diagnostic ignored "-Wswitch-bool"
#pragma clang diagnostic ignored "-Wtautological-compare"
#pragma clang diagnostic ignored "-Wabsolute-value"
//temporary
#pragma clang diagnostic ignored "-Winconsistent-missing-override"
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#elif defined(__GNUC__)
#define COMPILER_GCC
constexpr auto compiler() -> Compiler { return Compiler::GCC; }
#pragma GCC diagnostic ignored "-Wunknown-pragmas"
#pragma GCC diagnostic ignored "-Wpragmas"
#pragma GCC diagnostic ignored "-Wswitch-bool"
#elif defined(_MSC_VER)
#define COMPILER_MICROSOFT
constexpr auto compiler() -> Compiler { return Compiler::Microsoft; }
#pragma warning(disable:4996) //libc "deprecation" warnings
#else
#warning "unable to detect compiler"
#define COMPILER_UNKNOWN
constexpr auto compiler() -> Compiler { return Compiler::Unknown; }
#endif
}
/* Platform detection */
namespace nall {
#if defined(_WIN32)
#define PLATFORM_WINDOWS
#define API_WINDOWS
#define DISPLAY_WINDOWS
constexpr auto platform() -> Platform { return Platform::Windows; }
constexpr auto api() -> API { return API::Windows; }
constexpr auto display() -> DisplayServer { return DisplayServer::Windows; }
#elif defined(__APPLE__)
#define PLATFORM_MACOS
#define API_POSIX
#define DISPLAY_QUARTZ
constexpr auto platform() -> Platform { return Platform::MacOS; }
constexpr auto api() -> API { return API::Posix; }
constexpr auto display() -> DisplayServer { return DisplayServer::Quartz; }
#elif defined(linux) || defined(__linux__)
#define PLATFORM_LINUX
#define API_POSIX
#define DISPLAY_XORG
constexpr auto platform() -> Platform { return Platform::Linux; }
constexpr auto api() -> API { return API::Posix; }
constexpr auto display() -> DisplayServer { return DisplayServer::Xorg; }
#elif defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) || defined(__OpenBSD__)
#define PLATFORM_BSD
#define API_POSIX
#define DISPLAY_XORG
constexpr auto platform() -> Platform { return Platform::BSD; }
constexpr auto api() -> API { return API::Posix; }
constexpr auto display() -> DisplayServer { return DisplayServer::Xorg; }
#else
#warning "unable to detect platform"
#define PLATFORM_UNKNOWN
#define API_UNKNOWN
#define DISPLAY_UNKNOWN
constexpr auto platform() -> Platform { return Platform::Unknown; }
constexpr auto api() -> API { return API::Unknown; }
constexpr auto display() -> DisplayServer { return DisplayServer::Unknown; }
#endif
}
#if defined(PLATFORM_MACOS)
#include <machine/endian.h>
#elif defined(PLATFORM_LINUX)
#include <endian.h>
#elif defined(PLATFORM_BSD)
#include <sys/endian.h>
#endif
/* Processor detection */
namespace nall {
#if defined(__i386__) || defined(_M_IX86)
#define PROCESSOR_X86
constexpr auto processor() -> Processor { return Processor::x86; }
#elif defined(__amd64__) || defined(_M_AMD64)
#define PROCESSOR_AMD64
constexpr auto processor() -> Processor { return Processor::amd64; }
#elif defined(__arm__)
#define PROCESSOR_ARM
constexpr auto processor() -> Processor { return Processor::ARM; }
#elif defined(__ppc64__) || defined(_ARCH_PPC64)
#define PROCESSOR_PPC64
constexpr auto processor() -> Processor { return Processor::PPC64; }
#elif defined(__ppc__) || defined(_ARCH_PPC) || defined(_M_PPC)
#define PROCESSOR_PPC32
constexpr auto processor() -> Processor { return Processor::PPC32; }
#else
#warning "unable to detect processor"
#define PROCESSOR_UNKNOWN
constexpr auto processor() -> Processor { return Processor::Unknown; }
#endif
}
/* Endian detection */
namespace nall {
#if (defined(__BYTE_ORDER) && defined(__LITTLE_ENDIAN) && __BYTE_ORDER == __LITTLE_ENDIAN) || defined(__LITTLE_ENDIAN__) || defined(__i386__) || defined(__amd64__) || defined(_M_IX86) || defined(_M_AMD64)
#define ENDIAN_LSB
constexpr auto endian() -> Endian { return Endian::LSB; }
#elif (defined(__BYTE_ORDER) && defined(__BIG_ENDIAN) && __BYTE_ORDER == __BIG_ENDIAN) || defined(__BIG_ENDIAN__) || defined(__powerpc__) || defined(_M_PPC)
#define ENDIAN_MSB
constexpr auto endian() -> Endian { return Endian::MSB; }
#else
#warning "unable to detect endian"
#define ENDIAN_UNKNOWN
constexpr auto endian() -> Endian { return Endian::Unknown; }
#endif
}
/* Build optimization level detection */
#undef DEBUG
#undef NDEBUG
namespace nall {
#if defined(BUILD_DEBUG)
#define DEBUG
constexpr auto build() -> Build { return Build::Debug; }
#elif defined(BUILD_STABLE)
#define DEBUG
constexpr auto build() -> Build { return Build::Stable; }
#elif defined(BUILD_SIZE)
#define NDEBUG
constexpr auto build() -> Build { return Build::Size; }
#elif defined(BUILD_RELEASE)
#define NDEBUG
constexpr auto build() -> Build { return Build::Release; }
#elif defined(BUILD_PERFORMANCE)
#define NDEBUG
constexpr auto build() -> Build { return Build::Performance; }
#else
//default to debug mode
#define DEBUG
constexpr auto build() -> Build { return Build::Debug; }
#endif
}