bsnes-libretro/nall/algorithm.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

27 lines
640 B
C++

#pragma once
#include <nall/traits.hpp>
#undef min
#undef max
namespace nall { namespace {
template<typename T, typename U> auto min(const T& t, const U& u) -> T {
return t < u ? t : u;
}
template<typename T, typename U, typename... P> auto min(const T& t, const U& u, P&&... p) -> T {
return t < u ? min(t, forward<P>(p)...) : min(u, forward<P>(p)...);
}
template<typename T, typename U> auto max(const T& t, const U& u) -> T {
return t > u ? t : u;
}
template<typename T, typename U, typename... P> auto max(const T& t, const U& u, P&&... p) -> T {
return t > u ? max(t, forward<P>(p)...) : max(u, forward<P>(p)...);
}
}}