bsnes-libretro/hiro/gtk/message-window.cpp
Tim Allen 4e0223d590 Update to v094r20 release.
byuu says:

Main reason for this WIP was because of all the added lines to hiro for
selective component disabling. May as well get all the diff-noise apart
from code changes.

It also merges something I've been talking to Cydrak about ... making
nall::string::(integer,decimal) do built-in binary,octal,hex decoding
instead of just failing on those. This will have fun little side effects
all over the place, like being able to view a topic on my forum via
"forum.byuu.org/topic/0b10010110", heh.

There are two small changes to higan itself, though. First up, I fixed
the resampler ratio when loading non-SNES games. Tested and I can play
Game Boy games fine now. Second, I hooked up menu option hiding for
reset and controller selection. Right now, this works like higan v094,
but I'm thinking I might want to show the "Device -> Controller" even if
that's all that's there. It kind of jives nicer with the input settings
window to see the labels there, I think. And if we ever do add more
stuff, it'll be nice that people already always expect that menu there.

Remaining issues:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add timing configuration (video/audio sync)
2015-05-23 15:37:08 +10:00

65 lines
2.6 KiB
C++

#if defined(Hiro_MessageWindow)
namespace hiro {
static auto Message(MessageWindow::State& state, GtkMessageType messageStyle) -> MessageWindow::Response {
GtkWidget* dialog = gtk_message_dialog_new(
state.parent && state.parent->self() ? GTK_WINDOW(state.parent->self()->widget) : (GtkWindow*)nullptr,
GTK_DIALOG_MODAL, messageStyle, GTK_BUTTONS_NONE, "%s", (const char*)state.text
);
if(state.title) gtk_window_set_title(GTK_WINDOW(dialog), state.title);
else if(Application::state.name) gtk_window_set_title(GTK_WINDOW(dialog), Application::state.name);
switch(state.buttons) {
case MessageWindow::Buttons::Ok:
gtk_dialog_add_buttons(GTK_DIALOG(dialog), "Ok", GTK_RESPONSE_OK, nullptr);
break;
case MessageWindow::Buttons::OkCancel:
gtk_dialog_add_buttons(GTK_DIALOG(dialog), "Ok", GTK_RESPONSE_OK, "Cancel", GTK_RESPONSE_CANCEL, nullptr);
break;
case MessageWindow::Buttons::YesNo:
gtk_dialog_add_buttons(GTK_DIALOG(dialog), "Yes", GTK_RESPONSE_YES, "No", GTK_RESPONSE_NO, nullptr);
break;
case MessageWindow::Buttons::YesNoCancel:
gtk_dialog_add_buttons(GTK_DIALOG(dialog), "Yes", GTK_RESPONSE_YES, "No", GTK_RESPONSE_NO, "Cancel", GTK_RESPONSE_CANCEL, nullptr);
break;
}
auto response = gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
if(response == GTK_RESPONSE_OK) return MessageWindow::Response::Ok;
if(response == GTK_RESPONSE_CANCEL) return MessageWindow::Response::Cancel;
if(response == GTK_RESPONSE_YES) return MessageWindow::Response::Yes;
if(response == GTK_RESPONSE_NO) return MessageWindow::Response::No;
//if dialog was closed without choosing a button, choose the most appropriate response
if(state.buttons == MessageWindow::Buttons::Ok) return MessageWindow::Response::Ok;
if(state.buttons == MessageWindow::Buttons::OkCancel) return MessageWindow::Response::Cancel;
if(state.buttons == MessageWindow::Buttons::YesNo) return MessageWindow::Response::No;
if(state.buttons == MessageWindow::Buttons::YesNoCancel) return MessageWindow::Response::Cancel;
throw;
}
auto pMessageWindow::error(MessageWindow::State& state) -> MessageWindow::Response {
return Message(state, GTK_MESSAGE_ERROR);
}
auto pMessageWindow::information(MessageWindow::State& state) -> MessageWindow::Response {
return Message(state, GTK_MESSAGE_INFO);
}
auto pMessageWindow::question(MessageWindow::State& state) -> MessageWindow::Response {
return Message(state, GTK_MESSAGE_QUESTION);
}
auto pMessageWindow::warning(MessageWindow::State& state) -> MessageWindow::Response {
return Message(state, GTK_MESSAGE_WARNING);
}
}
#endif