mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
393c2395bb
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#define Declare(Name, Base) \
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p##Name(m##Name& reference) : p##Base(reference) {} \
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auto self() const -> m##Name& { return (m##Name&)reference; } \
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auto state() const -> m##Name::State& { return self().state; } \
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auto construct() -> void override; \
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auto destruct() -> void override; \
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#include "font.hpp"
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#include "desktop.hpp"
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#include "monitor.hpp"
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#include "keyboard.hpp"
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#include "mouse.hpp"
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#include "browser-window.hpp"
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#include "message-window.hpp"
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#include "object.hpp"
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#include "group.hpp"
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#include "timer.hpp"
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#include "window.hpp"
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#include "status-bar.hpp"
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#include "menu-bar.hpp"
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#include "popup-menu.hpp"
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#include "action/action.hpp"
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#include "action/menu.hpp"
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#include "action/menu-separator.hpp"
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#include "action/menu-item.hpp"
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#include "action/menu-check-item.hpp"
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#include "action/menu-radio-item.hpp"
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#include "sizable.hpp"
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#include "widget/widget.hpp"
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#include "widget/button.hpp"
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#include "widget/canvas.hpp"
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#include "widget/check-button.hpp"
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#include "widget/check-label.hpp"
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#include "widget/combo-button.hpp"
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#include "widget/combo-button-item.hpp"
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#include "widget/combo-edit.hpp"
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#include "widget/combo-edit-item.hpp"
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#include "widget/console.hpp"
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#include "widget/frame.hpp"
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#include "widget/hex-edit.hpp"
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#include "widget/horizontal-scroll-bar.hpp"
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#include "widget/horizontal-slider.hpp"
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#include "widget/icon-view.hpp"
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#include "widget/icon-view-item.hpp"
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#include "widget/label.hpp"
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#include "widget/line-edit.hpp"
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#include "widget/progress-bar.hpp"
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#include "widget/radio-button.hpp"
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#include "widget/radio-label.hpp"
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#include "widget/source-edit.hpp"
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#include "widget/tab-frame.hpp"
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#include "widget/tab-frame-item.hpp"
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#include "widget/table-view.hpp"
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#include "widget/table-view-header.hpp"
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#include "widget/table-view-column.hpp"
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#include "widget/table-view-item.hpp"
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#include "widget/table-view-cell.hpp"
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#include "widget/text-edit.hpp"
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#include "widget/tree-view.hpp"
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#include "widget/tree-view-item.hpp"
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#include "widget/vertical-scroll-bar.hpp"
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#include "widget/vertical-slider.hpp"
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#include "widget/viewport.hpp"
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#undef Declare
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#include "application.hpp"
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#include "settings.hpp"
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