bsnes-libretro/hiro/cocoa/status-bar.cpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

54 lines
1.1 KiB
C++

#if defined(Hiro_StatusBar)
namespace hiro {
auto pStatusBar::construct() -> void {
}
auto pStatusBar::destruct() -> void {
}
auto pStatusBar::setEnabled(bool enabled) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setEnabled:enabled];
}
}
}
auto pStatusBar::setFont(const Font& font) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setFont:pFont::create(font)];
}
}
}
auto pStatusBar::setText(const string& text) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setStringValue:[NSString stringWithUTF8String:state().text]];
}
}
}
auto pStatusBar::setVisible(bool visible) -> void {
@autoreleasepool {
if(auto parent = _parent()) {
[[parent->cocoaWindow statusBar] setHidden:!visible];
parent->setGeometry(parent->state().geometry);
}
}
}
auto pStatusBar::_parent() -> maybe<pWindow&> {
if(auto parent = self().parentWindow()) {
if(auto self = parent->self()) return *self;
}
return nothing;
}
}
#endif