bsnes-libretro/nall/shared-pointer.hpp
Tim Allen f3e67da937 Update to v101r19 release.
byuu says:

Changelog:

-   added \~130 new PAL games to icarus (courtesy of Smarthuman
    and aquaman)
-   added all three Korean-localized games to icarus
-   sfc: removed SuperDisc emulation (it was going nowhere)
-   sfc: fixed MSU1 regression where the play/repeat flags were not
    being cleared on track select
-   nall: cryptography support added; will be used to sign future
    databases (validation will always be optional)
-   minor shims to fix compilation issues due to nall changes

The real magic is that we now have 25-30% of the PAL SNES library in
icarus!

Signing will be tricky. Obviously if I put the public key inside the
higan archive, then all anyone has to do is change that public key for
their own releases. And if you download from my site (which is now over
HTTPS), then you don't need the signing to verify integrity. I may just
put the public key on my site on my site and leave it at that, we'll
see.
2016-10-28 08:16:58 +11:00

266 lines
6.1 KiB
C++

#pragma once
#include <nall/function.hpp>
#include <nall/maybe.hpp>
#include <nall/traits.hpp>
#include <nall/vector.hpp>
namespace nall {
template<typename T> struct shared_pointer;
struct shared_pointer_manager {
void* pointer = nullptr;
function<auto (void*) -> void> deleter;
uint strong = 0;
uint weak = 0;
shared_pointer_manager(void* pointer) : pointer(pointer) {
}
};
template<typename T> struct shared_pointer;
template<typename T> struct shared_pointer_weak;
template<typename T>
struct shared_pointer {
using type = T;
shared_pointer_manager* manager = nullptr;
template<typename U>
struct is_compatible {
static constexpr bool value = is_base_of<T, U>::value || is_base_of<U, T>::value;
};
shared_pointer() {
}
shared_pointer(T* source) {
operator=(source);
}
shared_pointer(T* source, const function<void (T*)>& deleter) {
operator=(source);
manager->deleter = [=](void* p) { deleter((T*)p); };
}
shared_pointer(const shared_pointer& source) {
operator=(source);
}
shared_pointer(shared_pointer&& source) {
operator=(move(source));
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
shared_pointer(const shared_pointer<U>& source) {
operator=<U>(source);
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
shared_pointer(shared_pointer<U>&& source) {
operator=<U>(move(source));
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
shared_pointer(const shared_pointer_weak<U>& source) {
operator=<U>(source);
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
shared_pointer(const shared_pointer<U>& source, T* pointer) {
if((bool)source && (T*)source.manager->pointer == pointer) {
manager = source.manager;
manager->strong++;
}
}
~shared_pointer() {
reset();
}
auto operator=(T* source) -> shared_pointer& {
reset();
if(source) {
manager = new shared_pointer_manager((void*)source);
manager->strong++;
}
return *this;
}
auto operator=(const shared_pointer& source) -> shared_pointer& {
if(this != &source) {
reset();
if((bool)source) {
manager = source.manager;
manager->strong++;
}
}
return *this;
}
auto operator=(shared_pointer&& source) -> shared_pointer& {
if(this != &source) {
reset();
manager = source.manager;
source.manager = nullptr;
}
return *this;
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
auto operator=(const shared_pointer<U>& source) -> shared_pointer& {
if((uintptr)this != (uintptr)&source) {
reset();
if((bool)source) {
manager = source.manager;
manager->strong++;
}
}
return *this;
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
auto operator=(shared_pointer&& source) -> shared_pointer& {
if((uintptr)this != (uintptr)&source) {
reset();
manager = source.manager;
source.manager = nullptr;
}
return *this;
}
template<typename U, typename = enable_if_t<is_compatible<U>::value>>
auto operator=(const shared_pointer_weak<U>& source) -> shared_pointer& {
reset();
if((bool)source) {
manager = source.manager;
manager->strong++;
}
return *this;
}
auto data() -> T* {
if(manager) return (T*)manager->pointer;
return nullptr;
}
auto data() const -> const T* {
if(manager) return (T*)manager->pointer;
return nullptr;
}
auto operator->() -> T* { return data(); }
auto operator->() const -> const T* { return data(); }
auto operator*() -> T& { return *data(); }
auto operator*() const -> const T& { return *data(); }
auto operator()() -> T& { return *data(); }
auto operator()() const -> const T& { return *data(); }
template<typename U>
auto operator==(const shared_pointer<U>& source) const -> bool {
return manager == source.manager;
}
template<typename U>
auto operator!=(const shared_pointer<U>& source) const -> bool {
return manager != source.manager;
}
explicit operator bool() const {
return manager && manager->strong;
}
auto unique() const -> bool {
return manager && manager->strong == 1;
}
auto reset() -> void {
if(manager && manager->strong) {
//pointer may contain weak references; if strong==0 it may destroy manager
//as such, we must destroy strong before decrementing it to zero
if(manager->strong == 1) {
if(manager->deleter) {
manager->deleter(manager->pointer);
} else {
delete (T*)manager->pointer;
}
manager->pointer = nullptr;
}
if(--manager->strong == 0) {
if(manager->weak == 0) {
delete manager;
}
}
}
manager = nullptr;
}
template<typename U>
auto cast() -> shared_pointer<U> {
if(auto pointer = dynamic_cast<U*>(data())) {
return {*this, pointer};
}
return {};
}
};
template<typename T>
struct shared_pointer_weak {
using type = T;
shared_pointer_manager* manager = nullptr;
shared_pointer_weak() {
}
shared_pointer_weak(const shared_pointer<T>& source) {
operator=(source);
}
auto operator=(const shared_pointer<T>& source) -> shared_pointer_weak& {
reset();
if(manager = source.manager) manager->weak++;
return *this;
}
~shared_pointer_weak() {
reset();
}
auto operator==(const shared_pointer_weak& source) const -> bool {
return manager == source.manager;
}
auto operator!=(const shared_pointer_weak& source) const -> bool {
return manager != source.manager;
}
explicit operator bool() const {
return manager && manager->strong;
}
auto acquire() const -> shared_pointer<T> {
return shared_pointer<T>(*this);
}
auto reset() -> void {
if(manager && --manager->weak == 0) {
if(manager->strong == 0) {
delete manager;
}
}
manager = nullptr;
}
};
template<typename T>
struct shared_pointer_new : shared_pointer<T> {
template<typename... P>
shared_pointer_new(P&&... p) : shared_pointer<T>(new T(forward<P>(p)...)) {
}
};
}