bsnes-libretro/README.md
Tim Allen e8105c46a7 Add a link to the official Discord.
With Near's death, we no longer have access to update https://bsnes.dev,
so we'll need to put links in the README now.
2021-07-12 18:51:52 +10:00

3.2 KiB

bsnes

bsnes logo

bsnes is a multi-platform Super Nintendo (Super Famicom) emulator, originally developed by Near, which focuses on performance, features, and ease of use.

Unique Features

  • True Super Game Boy emulation (using the SameBoy core by Lior Halphon)
  • HD mode 7 graphics with optional supersampling (by DerKoun)
  • Low-level emulation of all SNES coprocessors (DSP-n, ST-01n, Cx4)
  • Multi-threaded PPU graphics renderer
  • Speed mode settings which retain smooth audio output (50%, 75%, 100%, 150%, 200%)
  • Built-in games database with thousands of game entries
  • Built-in cheat code database for hundreds of popular games (by mightymo)
  • Built-in save state manager with screenshot previews and naming capabilities
  • Customizable per-byte game mappings to support any cartridges, including prototype games
  • 7-zip decompression support
  • Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation
  • Optional higan game folder support (standard game ROM files are also fully supported!)
  • Advanced mapping system allowing multiple bindings to every emulated input

Standard Features

  • MSU1 support
  • BPS and IPS soft-patching support
  • Save states with undo and redo support (for reverting accidental saves and loads)
  • OpenGL multi-pass pixel shaders
  • Several built-in software filters, including HQ2x (by MaxSt) and snes_ntsc (by blargg)
  • Adaptive sync and dynamic rate control for perfect audio/video synchronization
  • Just-in-time input polling for minimal input latency
  • Run-ahead support for removing internal game engine input latency
  • Support for Direct3D exclusive mode video
  • Support for WASAPI exclusive mode audio
  • Periodic auto-saving of game saves
  • Auto-saving of states when unloading games, and auto-resuming of states when reloading games
  • Sprite limit disable support
  • Cubic audio interpolation support
  • Optional high-level emulation of most SNES coprocessors
  • Optional emulation of flaws in older emulators for compatibility with older unofficial software
  • CPU, SA1, and SuperFX overclocking support
  • Frame advance support
  • Screenshot support
  • Cheat code search support
  • Movie recording and playback support
  • Rewind support
  • HiDPI support
  • Multi-monitor support
  • Turbo support for controller inputs

Nightly Builds

Preview

bsnes user interface bsnes running Bahamut Lagoon bsnes running Tengai Makyou Zero