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
byuu says: - added menu options to select controller port devices, they do actually work too - however, input mapping can't map analog axes yet, and the mouse can't be captured yet, so it's of little use - added clear and clear all buttons to the input mapper window, mainly because there was no reason not to (escape clears active input too) - going to be adding a "special" button in the future that lets you map mouse axes and buttons - fixed phoenix/Qt port, both the video rendering and Window::focused() commands work now The way I've implemented mouse mapping has always been screwy. So the special button is going to pop open another window. For digital mapping, it'll let you choose a mouse button, and for analog mapping, it'll let you choose an axis. May add in some manual joypad assignment stuff in there for analog joypad buttons, those things are impossible to auto-detect.
Description
bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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