Tim Allen 440a59c879 Update to v070r07 release.
byuu says:

- added menu options to select controller port devices, they do actually
  work too
- however, input mapping can't map analog axes yet, and the mouse can't
  be captured yet, so it's of little use
- added clear and clear all buttons to the input mapper window, mainly
  because there was no reason not to (escape clears active input too)
- going to be adding a "special" button in the future that lets you map
  mouse axes and buttons
- fixed phoenix/Qt port, both the video rendering and Window::focused()
  commands work now

The way I've implemented mouse mapping has always been screwy. So the
special button is going to pop open another window. For digital mapping,
it'll let you choose a mouse button, and for analog mapping, it'll let
you choose an axis. May add in some manual joypad assignment stuff in
there for analog joypad buttons, those things are impossible to
auto-detect.
2010-10-20 22:51:19 +11:00
2010-10-20 22:51:19 +11:00
Description
bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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