mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
0b923489dd
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
#pragma once
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namespace nall { namespace HID {
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struct Input {
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Input(const string& name) : _name(name) {}
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auto name() const -> string { return _name; }
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auto value() const -> int16_t { return _value; }
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auto setValue(int16_t value) -> void { _value = value; }
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private:
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string _name;
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int16_t _value = 0;
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friend class Group;
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};
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struct Group : vector<Input> {
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Group(const string& name) : _name(name) {}
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auto name() const -> string { return _name; }
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auto input(unsigned id) -> Input& { return operator[](id); }
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auto append(const string& name) -> void { vector::append({name}); }
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auto find(const string& name) const -> maybe<unsigned> {
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for(auto id : range(size())) {
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if(operator[](id)._name == name) return id;
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}
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return nothing;
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}
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private:
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string _name;
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friend class Device;
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};
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struct Device : vector<Group> {
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Device(const string& name) : _name(name) {}
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auto pathID() const -> uint32_t { return (uint32_t)(_id >> 32); }
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auto deviceID() const -> uint32_t { return (uint32_t)(_id >> 0); }
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auto vendorID() const -> uint16_t { return (uint16_t)(_id >> 16); }
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auto productID() const -> uint16_t { return (uint16_t)(_id >> 0); }
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virtual auto isNull() const -> bool { return false; }
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virtual auto isKeyboard() const -> bool { return false; }
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virtual auto isMouse() const -> bool { return false; }
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virtual auto isJoypad() const -> bool { return false; }
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auto name() const -> string { return _name; }
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auto id() const -> uint64_t { return _id; }
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auto setID(uint64_t id) -> void { _id = id; }
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auto group(unsigned id) -> Group& { return operator[](id); }
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auto append(const string& name) -> void { vector::append({name}); }
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auto find(const string& name) const -> maybe<unsigned> {
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for(auto id : range(size())) {
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if(operator[](id)._name == name) return id;
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}
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return nothing;
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}
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private:
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string _name;
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uint64_t _id = 0;
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};
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struct Null : Device {
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Null() : Device("Null") {}
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auto isNull() const -> bool { return true; }
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};
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struct Keyboard : Device {
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enum GroupID : unsigned { Button };
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Keyboard() : Device("Keyboard") { append("Button"); }
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auto isKeyboard() const -> bool { return true; }
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auto buttons() -> Group& { return group(GroupID::Button); }
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};
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struct Mouse : Device {
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enum GroupID : unsigned { Axis, Button };
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Mouse() : Device("Mouse") { append("Axis"), append("Button"); }
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auto isMouse() const -> bool { return true; }
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auto axes() -> Group& { return group(GroupID::Axis); }
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auto buttons() -> Group& { return group(GroupID::Button); }
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};
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struct Joypad : Device {
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enum GroupID : unsigned { Axis, Hat, Trigger, Button };
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Joypad() : Device("Joypad") { append("Axis"), append("Hat"), append("Trigger"), append("Button"); }
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auto isJoypad() const -> bool { return true; }
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auto axes() -> Group& { return group(GroupID::Axis); }
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auto hats() -> Group& { return group(GroupID::Hat); }
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auto triggers() -> Group& { return group(GroupID::Trigger); }
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auto buttons() -> Group& { return group(GroupID::Button); }
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auto rumble() const -> bool { return _rumble; }
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auto setRumble(bool rumble) -> void { _rumble = rumble; }
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private:
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bool _rumble = false;
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};
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}}
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