bsnes-libretro/nall/set.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

265 lines
6.8 KiB
C++

#pragma once
//set
//implementation: red-black tree
//
//search: O(log n) average; O(log n) worst
//insert: O(log n) average; O(log n) worst
//remove: O(log n) average; O(log n) worst
//
//requirements:
// bool T::operator==(const T&) const;
// bool T::operator< (const T&) const;
#include <nall/utility.hpp>
#include <nall/vector.hpp>
namespace nall {
template<typename T> struct set {
struct node_t {
T value;
bool red = 1;
node_t* link[2] = {nullptr, nullptr};
node_t() = default;
node_t(const T& value) : value(value) {}
};
node_t* root = nullptr;
unsigned nodes = 0;
set() = default;
set(const set& source) { operator=(source); }
set(set&& source) { operator=(move(source)); }
set(std::initializer_list<T> list) { for(auto& value : list) insert(value); }
~set() { reset(); }
auto operator=(const set& source) -> set& {
reset();
copy(root, source.root);
nodes = source.nodes;
return *this;
}
auto operator=(set&& source) -> set& {
root = source.root;
nodes = source.nodes;
source.root = nullptr;
source.nodes = 0;
return *this;
}
auto size() const -> unsigned { return nodes; }
auto empty() const -> bool { return nodes == 0; }
auto reset() -> void {
reset(root);
nodes = 0;
}
auto find(const T& value) -> maybe<T&> {
if(node_t* node = find(root, value)) return node->value;
return nothing;
}
auto find(const T& value) const -> maybe<const T&> {
if(node_t* node = find(root, value)) return node->value;
return nothing;
}
auto insert(const T& value) -> maybe<T&> {
unsigned count = size();
node_t* v = insert(root, value);
root->red = 0;
if(size() == count) return nothing;
return v->value;
}
template<typename... P> auto insert(const T& value, P&&... p) -> bool {
bool result = insert(value);
insert(forward<P>(p)...) | result;
return result;
}
auto remove(const T& value) -> bool {
unsigned count = size();
bool done = 0;
remove(root, &value, done);
if(root) root->red = 0;
return size() < count;
}
template<typename... P> auto remove(const T& value, P&&... p) -> bool {
bool result = remove(value);
return remove(forward<P>(p)...) | result;
}
struct base_iterator {
auto operator!=(const base_iterator& source) const -> bool { return position != source.position; }
auto operator++() -> base_iterator& {
if(++position >= source.size()) { position = source.size(); return *this; }
if(stack.last()->link[1]) {
stack.append(stack.last()->link[1]);
while(stack.last()->link[0]) stack.append(stack.last()->link[0]);
} else {
node_t* child;
do child = stack.take();
while(child == stack.last()->link[1]);
}
return *this;
}
base_iterator(const set& source, unsigned position) : source(source), position(position) {
node_t* node = source.root;
while(node) {
stack.append(node);
node = node->link[0];
}
}
protected:
const set& source;
unsigned position;
vector<node_t*> stack;
};
struct iterator : base_iterator {
iterator(const set& source, unsigned position) : base_iterator(source, position) {}
auto operator*() const -> T& { return base_iterator::stack.last()->value; }
};
auto begin() -> iterator { return iterator(*this, 0); }
auto end() -> iterator { return iterator(*this, size()); }
struct const_iterator : base_iterator {
const_iterator(const set& source, unsigned position) : base_iterator(source, position) {}
auto operator*() const -> const T& { return base_iterator::stack.last()->value; }
};
auto begin() const -> const const_iterator { return const_iterator(*this, 0); }
auto end() const -> const const_iterator { return const_iterator(*this, size()); }
private:
auto reset(node_t*& node) -> void {
if(!node) return;
if(node->link[0]) reset(node->link[0]);
if(node->link[1]) reset(node->link[1]);
delete node;
node = nullptr;
}
auto copy(node_t*& target, const node_t* source) -> void {
if(!source) return;
target = new node_t(source->value);
target->red = source->red;
copy(target->link[0], source->link[0]);
copy(target->link[1], source->link[1]);
}
auto find(node_t* node, const T& value) const -> node_t* {
if(node == nullptr) return nullptr;
if(node->value == value) return node;
return find(node->link[node->value < value], value);
}
auto red(node_t* node) const -> bool { return node && node->red; }
auto black(node_t* node) const -> bool { return !red(node); }
auto rotate(node_t*& a, bool dir) -> void {
node_t*& b = a->link[!dir];
node_t*& c = b->link[dir];
a->red = 1, b->red = 0;
std::swap(a, b);
std::swap(b, c);
}
auto rotateTwice(node_t*& node, bool dir) -> void {
rotate(node->link[!dir], !dir);
rotate(node, dir);
}
auto insert(node_t*& node, const T& value) -> node_t* {
if(!node) { nodes++; node = new node_t(value); return node; }
if(node->value == value) { node->value = value; return node; } //prevent duplicate entries
bool dir = node->value < value;
node_t* v = insert(node->link[dir], value);
if(black(node->link[dir])) return v;
if(red(node->link[!dir])) {
node->red = 1;
node->link[0]->red = 0;
node->link[1]->red = 0;
} else if(red(node->link[dir]->link[dir])) {
rotate(node, !dir);
} else if(red(node->link[dir]->link[!dir])) {
rotateTwice(node, !dir);
}
return v;
}
auto balance(node_t*& node, bool dir, bool& done) -> void {
node_t* p = node;
node_t* s = node->link[!dir];
if(!s) return;
if(red(s)) {
rotate(node, dir);
s = p->link[!dir];
}
if(black(s->link[0]) && black(s->link[1])) {
if(red(p)) done = 1;
p->red = 0, s->red = 1;
} else {
bool save = p->red;
bool head = node == p;
if(red(s->link[!dir])) rotate(p, dir);
else rotateTwice(p, dir);
p->red = save;
p->link[0]->red = 0;
p->link[1]->red = 0;
if(head) node = p;
else node->link[dir] = p;
done = 1;
}
}
auto remove(node_t*& node, const T* value, bool& done) -> void {
if(!node) { done = 1; return; }
if(node->value == *value) {
if(!node->link[0] || !node->link[1]) {
node_t* save = node->link[!node->link[0]];
if(red(node)) done = 1;
else if(red(save)) save->red = 0, done = 1;
nodes--;
delete node;
node = save;
return;
} else {
node_t* heir = node->link[0];
while(heir->link[1]) heir = heir->link[1];
node->value = heir->value;
value = &heir->value;
}
}
bool dir = node->value < *value;
remove(node->link[dir], value, done);
if(!done) balance(node, dir, done);
}
};
}