mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
0b923489dd
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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//only allocators may access _data or modify _size and _capacity
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//all other functions must use data(), size(), capacity()
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#if defined(NALL_STRING_ALLOCATOR_ADAPTIVE)
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#include <nall/string/allocator/adaptive.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_COPY_ON_WRITE)
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#include <nall/string/allocator/copy-on-write.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_SMALL_STRING_OPTIMIZATION)
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#include <nall/string/allocator/small-string-optimization.hpp>
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#elif defined(NALL_STRING_ALLOCATOR_VECTOR)
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#include <nall/string/allocator/vector.hpp>
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#endif
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namespace nall {
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auto string::operator[](int position) const -> const char& {
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if(position > size() + 1) throw exception_out_of_bounds{};
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return data()[position];
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}
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template<typename... P> auto string::assign(P&&... p) -> string& {
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resize(0);
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return append(forward<P>(p)...);
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}
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template<typename T, typename... P> auto string::append(const T& value, P&&... p) -> string& {
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_append(make_string(value));
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return append(forward<P>(p)...);
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}
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template<typename... P> auto string::append(const nall::format& value, P&&... p) -> string& {
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format(value);
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return append(forward<P>(p)...);
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}
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auto string::append() -> string& {
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return *this;
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}
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template<typename T> auto string::_append(const stringify<T>& source) -> string& {
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resize(size() + source.size());
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memory::copy(get() + size() - source.size(), source.data(), source.size());
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return *this;
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}
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auto string::empty() const -> bool {
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return size() == 0;
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}
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auto string::length() const -> uint {
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return strlen(data());
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}
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}
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