bsnes-libretro/nall/windows/guid.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

28 lines
731 B
C++

#pragma once
#include <nall/random.hpp>
#include <nall/string.hpp>
namespace nall {
//generate unique GUID
inline auto guid() -> string {
LinearFeedbackShiftRegisterGenerator lfsr;
lfsr.seed(time(nullptr));
for(uint n = 0; n < 256; n++) lfsr();
string output;
for(uint n = 0; n < 4; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(uint n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(uint n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(uint n = 0; n < 2; n++) output.append(hex(lfsr(), 2L));
output.append("-");
for(uint n = 0; n < 6; n++) output.append(hex(lfsr(), 2L));
return {"{", output, "}"};
}
}