bsnes-libretro/nall/vector.hpp
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00

270 lines
7.0 KiB
C++

#ifndef NALL_VECTOR_HPP
#define NALL_VECTOR_HPP
#include <algorithm>
#include <initializer_list>
#include <new>
#include <utility>
#include <nall/algorithm.hpp>
#include <nall/bit.hpp>
#include <nall/sort.hpp>
#include <nall/utility.hpp>
namespace nall {
template<typename T> struct vector {
struct exception_out_of_bounds{};
protected:
T* pool = nullptr;
unsigned poolbase = 0;
unsigned poolsize = 0;
unsigned objectsize = 0;
public:
explicit operator bool() const { return pool; }
T* data() { return pool + poolbase; }
const T* data() const { return pool + poolbase; }
bool empty() const { return objectsize == 0; }
unsigned size() const { return objectsize; }
unsigned capacity() const { return poolsize; }
T* move() {
T* result = pool + poolbase;
pool = nullptr;
poolbase = 0;
poolsize = 0;
objectsize = 0;
return result;
}
void reset() {
if(pool) {
for(unsigned n = 0; n < objectsize; n++) pool[poolbase + n].~T();
free(pool);
}
pool = nullptr;
poolbase = 0;
poolsize = 0;
objectsize = 0;
}
void reserve(unsigned size) {
if(size <= poolsize) return;
size = bit::round(size); //amortize growth
T* copy = (T*)calloc(size, sizeof(T));
for(unsigned n = 0; n < objectsize; n++) new(copy + n) T(std::move(pool[poolbase + n]));
free(pool);
pool = copy;
poolbase = 0;
poolsize = size;
}
void resize(unsigned size) {
T* copy = (T*)calloc(size, sizeof(T));
for(unsigned n = 0; n < size && n < objectsize; n++) new(copy + n) T(std::move(pool[poolbase + n]));
reset();
pool = copy;
poolbase = 0;
poolsize = size;
objectsize = size;
}
template<typename... Args> void prepend(const T& data, Args&&... args) {
prepend(std::forward<Args>(args)...);
prepend(data);
}
T& prepend(const T& data) {
reserve(objectsize + 1);
if(poolbase == 0) {
unsigned available = poolsize - objectsize;
poolbase = max(1u, available >> 1);
for(signed n = objectsize - 1; n >= 0; n--) {
pool[poolbase + n] = std::move(pool[n]);
}
}
new(pool + --poolbase) T(data);
objectsize++;
return first();
}
template<typename... Args> void append(const T& data, Args&&... args) {
append(data);
append(std::forward<Args>(args)...);
}
T& append(const T& data) {
reserve(poolbase + objectsize + 1);
new(pool + poolbase + objectsize++) T(data);
return last();
}
bool appendonce(const T& data) {
if(find(data)) return false;
return append(data), true;
}
void insert(unsigned position, const T& data) {
if(position == 0) return prepend(data);
append(data);
if(position == ~0u) return;
for(signed n = objectsize - 1; n > position; n--) {
pool[poolbase + n] = std::move(pool[poolbase + n - 1]);
}
pool[poolbase + position] = data;
}
void remove(unsigned position = ~0u, unsigned length = 1) {
if(position == ~0u) position = objectsize - 1;
if(position + length > objectsize) throw exception_out_of_bounds{};
if(position == 0) {
for(unsigned n = 0; n < length; n++) pool[poolbase + n].~T();
poolbase += length;
} else {
for(unsigned n = position; n < objectsize; n++) {
if(n + length < objectsize) {
pool[poolbase + n] = std::move(pool[poolbase + n + length]);
} else {
pool[poolbase + n].~T();
}
}
}
objectsize -= length;
}
T take(unsigned position = ~0u) {
if(position == ~0u) position = objectsize - 1;
T object = pool[poolbase + position];
remove(position);
return object;
}
void reverse() {
unsigned pivot = size() / 2;
for(unsigned l = 0, r = size() - 1; l < pivot; l++, r--) {
std::swap(pool[poolbase + l], pool[poolbase + r]);
}
}
void sort() {
nall::sort(pool + poolbase, objectsize);
}
template<typename Comparator> void sort(const Comparator &lessthan) {
nall::sort(pool + poolbase, objectsize, lessthan);
}
optional<unsigned> find(const T& data) {
for(unsigned n = 0; n < objectsize; n++) if(pool[poolbase + n] == data) return {true, n};
return false;
}
T& first() {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase];
}
const T& first() const {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase];
}
T& last() {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase + objectsize - 1];
}
const T& last() const {
if(objectsize == 0) throw exception_out_of_bounds();
return pool[poolbase + objectsize - 1];
}
//access
inline T& operator[](unsigned position) {
if(position >= objectsize) throw exception_out_of_bounds();
return pool[poolbase + position];
}
inline const T& operator[](unsigned position) const {
if(position >= objectsize) throw exception_out_of_bounds();
return pool[poolbase + position];
}
inline T& operator()(unsigned position) {
if(position >= poolsize) reserve(position + 1);
while(position >= objectsize) append(T());
return pool[poolbase + position];
}
inline const T& operator()(unsigned position, const T& data) const {
if(position >= objectsize) return data;
return pool[poolbase + position];
}
//iteration
struct iterator {
T& operator*() { return source.operator[](position); }
bool operator!=(const iterator& source) const { return position != source.position; }
iterator& operator++() { position++; return *this; }
iterator(vector& source, unsigned position) : source(source), position(position) {}
private:
vector& source;
unsigned position;
};
iterator begin() { return iterator(*this, 0); }
iterator end() { return iterator(*this, size()); }
struct const_iterator {
const T& operator*() const { return source.operator[](position); }
bool operator!=(const const_iterator& source) const { return position != source.position; }
const_iterator& operator++() { position++; return *this; }
const_iterator(const vector& source, unsigned position) : source(source), position(position) {}
private:
const vector& source;
unsigned position;
};
const const_iterator begin() const { return const_iterator(*this, 0); }
const const_iterator end() const { return const_iterator(*this, size()); }
//copy
inline vector& operator=(const vector& source) {
reset();
reserve(source.size());
for(auto& data : source) append(data);
return *this;
}
//move
inline vector& operator=(vector&& source) {
reset();
pool = source.pool;
poolbase = source.poolbase;
poolsize = source.poolsize;
objectsize = source.objectsize;
source.pool = nullptr;
source.poolbase = 0;
source.poolsize = 0;
source.objectsize = 0;
return *this;
}
//construction and destruction
vector() = default;
vector(std::initializer_list<T> list) { for(auto& data : list) append(data); }
vector(const vector& source) { operator=(source); }
vector(vector&& source) { operator=(std::move(source)); }
~vector() { reset(); }
};
}
#endif