bsnes-libretro/nall/vector.hpp
Tim Allen 3ebc77c148 Update to v098r10 release.
byuu says:

Changelog:
- synchronized tomoko, loki, icarus with extensive changes to nall
  (118KiB diff)
2016-05-16 19:51:12 +10:00

110 lines
3.2 KiB
C++

#pragma once
#include <new>
#include <nall/bit.hpp>
#include <nall/function.hpp>
#include <nall/maybe.hpp>
#include <nall/memory.hpp>
#include <nall/range.hpp>
#include <nall/sort.hpp>
#include <nall/traits.hpp>
namespace nall {
template<typename T> struct vector_iterator;
template<typename T> struct vector_iterator_const;
template<typename T>
struct vector {
//core.hpp
vector() = default;
vector(const initializer_list<T>& values);
vector(const vector& source);
vector(vector&& source);
~vector();
explicit operator bool() const;
auto capacity() const -> uint;
auto size() const -> uint;
auto data() -> T*;
auto data() const -> const T*;
//assign.hpp
auto operator=(const vector& source) -> vector&;
auto operator=(vector&& source) -> vector&;
//memory.hpp
auto reset() -> void;
auto release() -> T*;
auto reserveLeft(uint capacity) -> bool;
auto reserveRight(uint capacity) -> bool;
auto reserve(uint capacity) -> bool { return reserveRight(capacity); }
auto resizeLeft(uint size, const T& value = T()) -> bool;
auto resizeRight(uint size, const T& value = T()) -> bool;
auto resize(uint size, const T& value = T()) -> bool { return resizeRight(size, value); }
//access.hpp
alwaysinline auto operator[](uint offset) -> T&;
alwaysinline auto operator[](uint offset) const -> const T&;
alwaysinline auto operator()(uint offset) -> T&;
alwaysinline auto operator()(uint offset, const T& value) const -> const T&;
alwaysinline auto left() -> T&;
alwaysinline auto left() const -> const T&;
alwaysinline auto right() -> T&;
alwaysinline auto right() const -> const T&;
//modify.hpp
auto prepend(const T& value) -> void;
auto prepend(T&& value) -> void;
auto prepend(const vector<T>& values) -> void;
auto prepend(vector<T>&& values) -> void;
auto append(const T& value) -> void;
auto append(T&& value) -> void;
auto append(const vector<T>& values) -> void;
auto append(vector<T>&& values) -> void;
auto insert(uint offset, const T& value) -> void;
auto removeLeft(uint length = 1) -> void;
auto removeRight(uint length = 1) -> void;
auto remove(uint offset, uint length = 1) -> void;
auto takeLeft() -> T;
auto takeRight() -> T;
auto take(uint offset) -> T;
//iterator.hpp
auto begin() { return vector_iterator<T>{*this, 0}; }
auto end() { return vector_iterator<T>{*this, size()}; }
auto begin() const { return vector_iterator_const<T>{*this, 0}; }
auto end() const { return vector_iterator_const<T>{*this, size()}; }
//utility.hpp
auto sort(const function<bool (const T& lhs, const T& rhs)>& comparator = [](auto& lhs, auto& rhs) { return lhs < rhs; }) -> void;
auto find(const T& value) const -> maybe<uint>;
private:
T* _pool = nullptr; //pointer to first initialized element in pool
uint _size = 0; //number of initialized elements in pool
uint _left = 0; //number of allocated elements free on the left of pool
uint _right = 0; //number of allocated elements free on the right of pool
};
}
#include <nall/vector/core.hpp>
#include <nall/vector/assign.hpp>
#include <nall/vector/memory.hpp>
#include <nall/vector/access.hpp>
#include <nall/vector/modify.hpp>
#include <nall/vector/iterator.hpp>
#include <nall/vector/utility.hpp>