bsnes-libretro/nall/locale.hpp
Tim Allen f9adb4d2c6 Update to v106r58 release.
byuu says:

The main thing I worked on today was emulating the MBC7 EEPROM.

And... I have many things to say about that, but not here, and not now...

The missing EEPROM support is why the accelerometer was broken. Although
it's not evidently clear that I'm emulating the actual values
incorrectly. I'll think about it and get it fixed, though.

bsnes went from ~308fps to ~328fps, and I don't even know why. Probably
something somewhere in the 140KB of changes to other things made in this
WIP.
2018-08-21 13:17:12 +10:00

88 lines
2.2 KiB
C++

#pragma once
namespace nall {
struct Locale {
struct Dictionary {
string location;
string language;
Markup::Node document;
};
auto scan(string pathname) -> void {
dictionaries.reset();
selected.reset();
for(auto filename : directory::icontents(pathname, "*.bml")) {
Dictionary dictionary;
dictionary.location = {pathname, filename};
dictionary.document = BML::unserialize(string::read(dictionary.location));
dictionary.language = dictionary.document["locale/language"].text();
dictionaries.append(dictionary);
}
}
auto available() const -> vector<string> {
vector<string> result;
for(auto& dictionary : dictionaries) {
result.append(dictionary.language);
}
return result;
}
auto select(string option) -> bool {
selected.reset();
for(auto& dictionary : dictionaries) {
if(option == Location::prefix(dictionary.location) || option == dictionary.language) {
selected = dictionary;
return true;
}
}
return false;
}
template<typename... P>
auto operator()(string ns, string input, P&&... p) const -> string {
vector<string> arguments{forward<P>(p)...};
if(selected) {
for(auto node : selected().document) {
if(node.name() == "namespace" && node.text() == ns) {
for(auto map : node) {
if(map.name() == "map" && map["input"].text() == input) {
input = map["value"].text();
break;
}
}
}
}
}
for(uint index : range(arguments.size())) {
input.replace({"{", index, "}"}, arguments[index]);
}
return input;
}
struct Namespace {
Namespace(Locale& _locale, string _namespace) : _locale(_locale), _namespace(_namespace) {}
template<typename... P>
auto operator()(string input, P&&... p) const -> string {
return _locale(_namespace, input, forward<P>(p)...);
}
template<typename... P>
auto tr(string input, P&&... p) const -> string {
return _locale(_namespace, input, forward<P>(p)...);
}
private:
Locale& _locale;
string _namespace;
};
private:
vector<Dictionary> dictionaries;
maybe<Dictionary&> selected;
};
}