bsnes-libretro/bsnes/emulator/cheat.hpp
Tim Allen a03d91882c Update to bsnes v107r5 beta release.
byuu says:

  - bsnes: allow video filtering even when the emulator is paused
  - bsnes: improve overscan masking, especially with HD mode 7
  - bsnes: improve snow support, especially with HD mode 7
  - bsnes: replace real-time cheat code replace with per-frame replace
    (ala Pro Action Replay, Snes9X)
  - bsnes: treat the latter step() half of CPU::read() calls as idle
    cycles
  - bsnes: templatize step() where possible (not always practical)
  - bsnes: removed Natural<T> templates from key portions of the fast
    PPU renderer
  - bsnes: dethreaded peripherals (controllers and expansion port
    devices)
  - bsnes: above optimizations result in a ~20-25% speedup over v107.4
    with no accuracy loss

Note that light guns aren't going to work for now, I'll have to fix them
before we can release v108.
2019-07-10 17:33:13 +10:00

58 lines
1.3 KiB
C++

#pragma once
namespace Emulator {
struct Cheat {
struct Code {
auto operator==(const Code& code) const -> bool {
if(address != code.address) return false;
if(data != code.data) return false;
if((bool)compare != (bool)code.compare) return false;
if(compare && code.compare && compare() != code.compare()) return false;
return true;
}
uint address;
uint data;
maybe<uint> compare;
bool enable;
uint restore;
};
explicit operator bool() const {
return codes.size() > 0;
}
auto reset() -> void {
codes.reset();
}
auto append(uint address, uint data, maybe<uint> compare = {}) -> void {
codes.append({address, data, compare});
}
auto assign(const vector<string>& list) -> void {
reset();
for(auto& entry : list) {
for(auto code : entry.split("+")) {
auto part = code.transform("=?", "//").split("/");
if(part.size() == 2) append(part[0].hex(), part[1].hex());
if(part.size() == 3) append(part[0].hex(), part[2].hex(), part[1].hex());
}
}
}
auto find(uint address, uint compare) -> maybe<uint> {
for(auto& code : codes) {
if(code.address == address && (!code.compare || code.compare() == compare)) {
return code.data;
}
}
return nothing;
}
vector<Code> codes;
};
}