mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-23 08:59:40 +00:00
41e127a07c
byuu says: Changes to hiro will break all but the GTK target. Not that it matters much given that the only ruby drivers that function are all on BSD anyway. But if you are fortunate enough to be able to run this ... you'll find lots of polishing improvements to the bsnes GUI. I posted some screenshots on Twitter, if anyone were interested.
79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
#pragma once
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#include <nall/traits.hpp>
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namespace nall {
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template<typename T> struct function;
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template<typename R, typename... P> struct function<auto (P...) -> R> {
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using cast = auto (*)(P...) -> R;
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//value = true if auto L::operator()(P...) -> R exists
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template<typename L> struct is_compatible {
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template<typename T> static auto exists(T*) -> const typename is_same<R, decltype(declval<T>().operator()(declval<P>()...))>::type;
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template<typename T> static auto exists(...) -> const false_type;
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static constexpr bool value = decltype(exists<L>(0))::value;
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};
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function() {}
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function(const function& source) { operator=(source); }
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function(auto (*function)(P...) -> R) { callback = new global(function); }
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template<typename C> function(auto (C::*function)(P...) -> R, C* object) { callback = new member<C>(function, object); }
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template<typename C> function(auto (C::*function)(P...) const -> R, C* object) { callback = new member<C>((auto (C::*)(P...) -> R)function, object); }
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template<typename L, typename = enable_if_t<is_compatible<L>::value>> function(const L& object) { callback = new lambda<L>(object); }
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explicit function(void* function) { if(function) callback = new global((auto (*)(P...) -> R)function); }
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~function() { if(callback) delete callback; }
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explicit operator bool() const { return callback; }
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auto operator()(P... p) const -> R { return (*callback)(forward<P>(p)...); }
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auto reset() -> void { if(callback) { delete callback; callback = nullptr; } }
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auto operator=(const function& source) -> function& {
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if(this != &source) {
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if(callback) { delete callback; callback = nullptr; }
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if(source.callback) callback = source.callback->copy();
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}
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return *this;
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}
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auto operator=(void* source) -> function& {
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if(callback) { delete callback; callback = nullptr; }
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callback = new global((auto (*)(P...) -> R)source);
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return *this;
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}
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private:
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struct container {
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virtual auto operator()(P... p) const -> R = 0;
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virtual auto copy() const -> container* = 0;
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virtual ~container() = default;
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};
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container* callback = nullptr;
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struct global : container {
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auto (*function)(P...) -> R;
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auto operator()(P... p) const -> R { return function(forward<P>(p)...); }
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auto copy() const -> container* { return new global(function); }
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global(auto (*function)(P...) -> R) : function(function) {}
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};
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template<typename C> struct member : container {
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auto (C::*function)(P...) -> R;
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C* object;
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auto operator()(P... p) const -> R { return (object->*function)(forward<P>(p)...); }
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auto copy() const -> container* { return new member(function, object); }
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member(auto (C::*function)(P...) -> R, C* object) : function(function), object(object) {}
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};
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template<typename L> struct lambda : container {
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mutable L object;
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auto operator()(P... p) const -> R { return object(forward<P>(p)...); }
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auto copy() const -> container* { return new lambda(object); }
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lambda(const L& object) : object(object) {}
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};
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};
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}
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