mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
0b923489dd
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
41 lines
914 B
C++
41 lines
914 B
C++
#pragma once
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#include <nall/serializer.hpp>
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#include <nall/stdint.hpp>
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namespace nall {
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struct RandomNumberGenerator {
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virtual auto seed(uint64_t) -> void = 0;
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virtual auto operator()() -> uint64_t = 0;
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virtual auto serialize(serializer&) -> void = 0;
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};
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//Galois LFSR using CRC64 polynomials
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struct LinearFeedbackShiftRegisterGenerator : RandomNumberGenerator {
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auto seed(uint64_t seed) -> void {
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lfsr = seed;
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for(unsigned n = 0; n < 8; n++) operator()();
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}
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auto operator()() -> uint64_t {
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return lfsr = (lfsr >> 1) ^ (-(lfsr & 1) & crc64jones);
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}
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auto serialize(serializer& s) -> void {
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s.integer(lfsr);
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}
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private:
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static const uint64_t crc64ecma = 0x42f0e1eba9ea3693;
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static const uint64_t crc64jones = 0xad93d23594c935a9;
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uint64_t lfsr = crc64ecma;
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};
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inline auto random() -> uint64_t {
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static LinearFeedbackShiftRegisterGenerator lfsr;
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return lfsr();
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}
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}
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