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https://github.com/libretro/bsnes-libretro.git
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91904df5e8
Normally, SameBoy would use executable-relative paths for any resource files, which posed problems for packaging the software by distributions, which usually prefer FHS-compliant file locations. This commit makes it possible to specify an alternative base directory with a compile-time environment variable.
47 lines
876 B
C
47 lines
876 B
C
#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <string.h>
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#include "utils.h"
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const char *resource_folder(void)
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{
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#ifdef DATA_DIR
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return DATA_DIR;
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#else
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static const char *ret = NULL;
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if (!ret) {
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ret = SDL_GetBasePath();
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if (!ret) {
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ret = "./";
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}
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}
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return ret;
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#endif
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}
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char *resource_path(const char *filename)
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{
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static char path[1024];
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snprintf(path, sizeof(path), "%s%s", resource_folder(), filename);
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return path;
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}
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void replace_extension(const char *src, size_t length, char *dest, const char *ext)
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{
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memcpy(dest, src, length);
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dest[length] = 0;
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/* Remove extension */
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for (size_t i = length; i--;) {
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if (dest[i] == '/') break;
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if (dest[i] == '.') {
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dest[i] = 0;
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break;
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}
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}
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/* Add new extension */
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strcat(dest, ext);
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}
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