mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
0b923489dd
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
#pragma once
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#include <nall/http/role.hpp>
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namespace nall { namespace HTTP {
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struct Client : Role {
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inline auto open(const string& hostname, unsigned port = 80) -> bool;
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inline auto upload(const Request& request) -> bool;
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inline auto download(const Request& request) -> Response;
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inline auto close() -> void;
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~Client() { close(); }
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private:
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signed fd = -1;
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addrinfo* info = nullptr;
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};
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auto Client::open(const string& hostname, unsigned port) -> bool {
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addrinfo hint = {0};
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hint.ai_family = AF_UNSPEC;
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hint.ai_socktype = SOCK_STREAM;
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hint.ai_flags = AI_ADDRCONFIG;
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if(getaddrinfo(hostname, string{port}, &hint, &info) != 0) return close(), false;
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fd = socket(info->ai_family, info->ai_socktype, info->ai_protocol);
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if(fd < 0) return close(), false;
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if(connect(fd, info->ai_addr, info->ai_addrlen) < 0) return close(), false;
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return true;
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}
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auto Client::upload(const Request& request) -> bool {
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return Role::upload(fd, request);
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}
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auto Client::download(const Request& request) -> Response {
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Response response(request);
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Role::download(fd, response);
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return response;
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}
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auto Client::close() -> void {
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if(fd) {
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::close(fd);
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fd = -1;
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}
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if(info) {
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freeaddrinfo(info);
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info = nullptr;
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}
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}
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}}
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