bsnes-libretro/nall/property.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

42 lines
1.2 KiB
C++

#pragma once
namespace nall {
template<typename C> struct property {
template<typename T> struct readonly {
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
private:
auto operator->() -> T* { return &value; }
operator T&() { return value; }
auto operator=(const T& value_) -> const T& { return value = value_; }
T value;
friend C;
};
template<typename T> struct writeonly {
auto operator=(const T& value_) -> void { value = value_; }
private:
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
auto operator->() -> T* { return &value; }
operator T&() { return value; }
T value;
friend C;
};
template<typename T> struct readwrite {
auto operator->() const -> const T* { return &value; }
auto operator()() const -> const T& { return value; }
operator const T&() const { return value; }
auto operator->() -> T* { return &value; }
operator T&() { return value; }
auto operator=(const T& value_) -> const T& { return value = value_; }
T value;
};
};
}