mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
0b923489dd
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
#pragma once
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namespace nall {
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template<typename C> struct property {
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template<typename T> struct readonly {
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auto operator->() const -> const T* { return &value; }
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auto operator()() const -> const T& { return value; }
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operator const T&() const { return value; }
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private:
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auto operator->() -> T* { return &value; }
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operator T&() { return value; }
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auto operator=(const T& value_) -> const T& { return value = value_; }
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T value;
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friend C;
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};
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template<typename T> struct writeonly {
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auto operator=(const T& value_) -> void { value = value_; }
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private:
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auto operator->() const -> const T* { return &value; }
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auto operator()() const -> const T& { return value; }
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operator const T&() const { return value; }
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auto operator->() -> T* { return &value; }
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operator T&() { return value; }
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T value;
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friend C;
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};
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template<typename T> struct readwrite {
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auto operator->() const -> const T* { return &value; }
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auto operator()() const -> const T& { return value; }
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operator const T&() const { return value; }
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auto operator->() -> T* { return &value; }
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operator T&() { return value; }
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auto operator=(const T& value_) -> const T& { return value = value_; }
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T value;
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};
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};
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}
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