bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen b27e0a719d Update to v072r13 release.
byuu says:

The DSP-1 and DSP-3 emulation appears to be great.
However, there are bugs in the other two.
DSP-2, Dungeon Master: the graphics in-game appear corrupt. It looks
like the first two pixels have the right color, the next six have the
wrong color, resulting in vertical stripes.
DSP-4, Top Gear 3000: the car sprites appear to be showing 8x8 tiles
instead of 16x16 files, resulting in 3/4ths of the cars being invisible,
but only up close.
Dr. Decapitator and Lord Nightmare are supremely confident that our
dumps are 100% accurate, there was no bus wavering at all this time.
We believe they are bugs in the uPD77C25 emulation.
I desperately need help! I have spent the past several hours trying to
ascertain what the problem is, to no avail.
I've tried messing with just about every flag, every register, checking
for use of OV1, S1, custom opcodes, etc ... I am having no luck.
I'm going to keep trying with even more sophisticated cross-analysis.
But Cydrak, if you would please rework that magic of yours, I'd be
eternally grateful :D
2010-12-26 23:08:43 +11:00
bsnes Update to v072r13 release. 2010-12-26 23:08:43 +11:00
pixelshaders Add pixel shaders from the external tarball. 2010-10-20 22:51:19 +11:00
snesfilter Update to v072r01 release. 2010-10-26 23:01:41 +11:00
snesreader Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
supergameboy Update to v072 release. 2010-10-23 16:08:05 +11:00