mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-27 02:50:32 +00:00
8bbbc5e737
byuu says: Changelog: - higan: target-tomoko has been renamed to target-higan - Super Famicom: event has been renamed to processor(architecture=uPD78214) - Super Famicom: SNES-EVENT supported once more; under board IDs EVENT-CC92 and EVENT-PF94 - Super Famicom: SNES-EVENT preliminarily set up to use DIP switch settings ala the Nintendo Super System (incomplete) - Super Famicom: MCC PSRAM moved inside the MCU, as it is remappable - Super Famicom: MCC emulation rewritten from scratch; it is now vastly more accurate than before - Super Famicom: added BSC-1A5B9P-01 board definition to database; corrected BS-MCC-RAM board definition - Super Famicom: moved SHVC-LN3B-01 RAM outside of processor(identifier=SDD1) - higan: when selecting a default game to load for a new system entry, it will change the system option to match the media type - higan: the load text box on the system entry window is now editable; can be used to erase entries - icarus: fixed bug in Famicom importing - icarus: importing unappended SNES coprocessor firmware will now rename the firmware properly - hiro/GTK,Qt: WM_CLASS is now set correctly in `argv[0]`, so applications should show “higan”, “icarus” instead of “hiro” now Note: if you wish to run the BS-X town cartridge, the database currently lists the download RAM as type “PSRAM”. This needs to be changed to “RAM” in order to load properly. Otherwise, the emulator will bomb out on the load window, because BSC-1A5B9P-01 expects PSRAM to always be present, but it won't find it with the wrong memory type. I'll correct this in the database in a later release. For now, you can copy the game portion of the manifest to a new manifest.bml file and drop it into the gamepak folder until I fix the database. |
||
---|---|---|
.. | ||
cocoa | ||
core | ||
extension | ||
gtk | ||
platform | ||
qt | ||
reference | ||
resource | ||
windows | ||
components.hpp | ||
GNUmakefile | ||
hiro.cpp | ||
hiro.hpp |