bsnes-libretro/bsnes/GNUmakefile

65 lines
1.6 KiB
Makefile

target ?= bsnes
binary ?= application
build := performance
openmp := true
local ?= true
flags += -I. -I..
# in order for this to work, obj/lzma.o must be omitted or bsnes will hang on startup.
# further, only the X-Video driver works reliably. OpenGL 3.2, OpenGL 2.0, and XShm crash bsnes.
ifeq ($(profile),true)
flags += -pg
options += -pg
endif
# binaries built with this flag are faster, but are not portable to multiple machines.
ifeq ($(local),true)
flags += -march=native
endif
nall.path := ../nall
include $(nall.path)/GNUmakefile
ifeq ($(platform),windows)
ifeq ($(binary),application)
options += -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32
options += -Wl,-enable-auto-import
options += -Wl,-enable-runtime-pseudo-reloc
else ifeq ($(binary),library)
options += -shared
endif
else ifeq ($(platform),macos)
ifeq ($(binary),application)
else ifeq ($(binary),library)
flags += -fPIC
options += -dynamiclib
endif
else ifneq ($(filter $(platform),linux bsd unix unix-armv7-hardfloat-neon),)
ifeq ($(binary),application)
options += -Wl,-export-dynamic
options += -lX11 -lXext
else ifeq ($(binary),library)
flags += -fPIC
options += -shared
endif
endif
objects := libco emulator filter lzma
obj/libco.o: ../libco/libco.c
obj/emulator.o: emulator/emulator.cpp
obj/filter.o: filter/filter.cpp
obj/lzma.o: lzma/lzma.cpp
include sfc/GNUmakefile
include gb/GNUmakefile
include processor/GNUmakefile
ui := target-$(target)
include $(ui)/GNUmakefile
-include obj/*.d
clean:
$(call delete,obj/*)
$(call delete,out/*)