bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
Go to file
Tim Allen c434e8a0d5 Update to v068r04 release.
(there was no r03 release posted to the WIP thread)

byuu says:

This should provide hardware-accurate mosaic support in the accurate
renderer, with the exception that I'm still not sure what mid-frame
vertical mosaic or mid-scanline horizontal mosaic writes do. Either the
code I have is correct, or it bypasses the mosaic adjust and gives the
exact H/V positions.

I've also renamed the fast folder to alternative (thinking about naming
it simply alt instead), and started on a brand new PPU renderer. So far
it's just a barebones setup with some MMIO support and VRAM/OAM/CGRAM
writing. I'm not even confident that I can get this to be faster than
the current scanline renderer, but it's the only avenue that we have
left for any kind of significant bsnes speedup, so I have to try. I'm
going to finish up the MMIO stuff first, that way we have a clean slate
with no actual rendering. And then from here we can try various
different approaches.
2010-10-20 22:30:35 +11:00
bsnes Update to v068r04 release. 2010-10-20 22:30:35 +11:00
snesfilter Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
snesreader Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00
supergameboy Include all the code from the bsnes v068 tarball. 2010-10-20 22:30:34 +11:00