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43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#ifndef cheats_h
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#define cheats_h
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#include "gb_struct_def.h"
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#define GB_CHEAT_ANY_BANK 0xFFFF
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typedef struct GB_cheat_s GB_cheat_t;
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void GB_add_cheat(GB_gameboy_t *gb, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled);
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void GB_update_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat, const char *description, uint16_t address, uint16_t bank, uint8_t value, uint8_t old_value, bool use_old_value, bool enabled);
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bool GB_import_cheat(GB_gameboy_t *gb, const char *cheat, const char *description, bool enabled);
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const GB_cheat_t *const *GB_get_cheats(GB_gameboy_t *gb, size_t *size);
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void GB_remove_cheat(GB_gameboy_t *gb, const GB_cheat_t *cheat);
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bool GB_cheats_enabled(GB_gameboy_t *gb);
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void GB_set_cheats_enabled(GB_gameboy_t *gb, bool enabled);
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void GB_load_cheats(GB_gameboy_t *gb, const char *path);
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int GB_save_cheats(GB_gameboy_t *gb, const char *path);
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#ifdef GB_INTERNAL
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#ifdef GB_DISABLE_CHEATS
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#define GB_apply_cheat(...)
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#else
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void GB_apply_cheat(GB_gameboy_t *gb, uint16_t address, uint8_t *value);
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#endif
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#endif
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typedef struct {
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size_t size;
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GB_cheat_t *cheats[];
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} GB_cheat_hash_t;
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struct GB_cheat_s {
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uint16_t address;
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uint16_t bank;
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uint8_t value;
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uint8_t old_value;
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bool use_old_value;
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bool enabled;
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char description[128];
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};
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#endif
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