mirror of
https://github.com/libretro/bsnes-libretro.git
synced 2024-11-30 12:30:51 +00:00
205 lines
5.3 KiB
Plaintext
205 lines
5.3 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDisplayName</key>
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<string>SameBoy</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>gb</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>Cartridge</string>
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<key>CFBundleTypeName</key>
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<string>Game Boy Game</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.github.liji32.sameboy.gb</string>
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</array>
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<key>LSTypeIsPackage</key>
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<integer>0</integer>
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<key>NSDocumentClass</key>
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<string>Document</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>gbc</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>CFBundleTypeName</key>
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<string>Game Boy Color Game</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.github.liji32.sameboy.gbc</string>
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</array>
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<key>LSTypeIsPackage</key>
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<integer>0</integer>
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<key>NSDocumentClass</key>
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<string>Document</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>isx</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>CFBundleTypeName</key>
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<string>Game Boy ISX File</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.github.liji32.sameboy.isx</string>
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</array>
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<key>LSTypeIsPackage</key>
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<integer>0</integer>
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<key>NSDocumentClass</key>
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<string>Document</string>
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</dict>
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<dict>
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<key>CFBundleTypeExtensions</key>
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<array>
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<string>gbs</string>
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</array>
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<key>CFBundleTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>CFBundleTypeName</key>
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<string>Game Boy Sound File</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>com.github.liji32.sameboy.gbs</string>
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</array>
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<key>LSTypeIsPackage</key>
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<integer>0</integer>
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<key>NSDocumentClass</key>
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<string>Document</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>SameBoy</string>
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<key>CFBundleIconFile</key>
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<string>AppIcon.icns</string>
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<key>CFBundleIdentifier</key>
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<string>com.github.liji32.sameboy</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>SameBoy</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>Version @VERSION</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>LSMinimumSystemVersion</key>
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<string>10.9</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2015-2021 Lior Halphon</string>
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<key>NSMainNibFile</key>
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<string>MainMenu</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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<key>UTExportedTypeDeclarations</key>
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<array>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Game Boy Game</string>
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<key>UTTypeIconFile</key>
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<string>Cartridge</string>
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<key>UTTypeIdentifier</key>
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<string>com.github.liji32.sameboy.gb</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gb</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Game Boy Color Game</string>
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<key>UTTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>UTTypeIdentifier</key>
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<string>com.github.liji32.sameboy.gbc</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gbc</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Game Boy ISX File</string>
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<key>UTTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>UTTypeIdentifier</key>
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<string>com.github.liji32.sameboy.isx</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>isx</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeConformsTo</key>
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<array>
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<string>public.data</string>
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</array>
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<key>UTTypeDescription</key>
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<string>Game Boy Sound File</string>
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<key>UTTypeIconFile</key>
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<string>ColorCartridge</string>
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<key>UTTypeIdentifier</key>
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<string>com.github.liji32.sameboy.gbs</string>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gbs</string>
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</array>
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</dict>
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</dict>
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</array>
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<key>NSCameraUsageDescription</key>
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<string>SameBoy needs to access your camera to emulate the Game Boy Camera</string>
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<true/>
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</dict>
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</plist>
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