bsnes-libretro/bsnes/emulator/random.hpp
byuu 96c381f91f v108.7
* removed emulator/bits.hpp dependency
2019-08-06 13:45:04 +09:00

97 lines
2.2 KiB
C++

#pragma once
namespace Emulator {
struct Random {
enum class Entropy : uint { None, Low, High };
auto operator()() -> uint64 {
return random();
}
auto entropy(Entropy entropy) -> void {
_entropy = entropy;
seed();
}
auto seed(maybe<uint32> seed = nothing, maybe<uint32> sequence = nothing) -> void {
if(!seed) seed = (uint32)clock();
if(!sequence) sequence = 0;
_state = 0;
_increment = sequence() << 1 | 1;
step();
_state += seed();
step();
}
auto random() -> uint64 {
if(_entropy == Entropy::None) return 0;
return (uint64)step() << 32 | (uint64)step() << 0;
}
auto bias(uint64 bias) -> uint64 {
if(_entropy == Entropy::None) return bias;
return random();
}
auto bound(uint64 bound) -> uint64 {
uint64 threshold = -bound % bound;
while(true) {
uint64 result = random();
if(result >= threshold) return result % bound;
}
}
auto array(uint8* data, uint32 size) -> void {
if(_entropy == Entropy::None) {
memory::fill(data, size);
return;
}
if(_entropy == Entropy::High) {
for(uint32 address : range(size)) {
data[address] = random();
}
return;
}
//Entropy::Low
uint lobit = random() & 3;
uint hibit = (lobit + 8 + (random() & 3)) & 15;
uint lovalue = random() & 255;
uint hivalue = random() & 255;
if((random() & 3) == 0) lovalue = 0;
if((random() & 1) == 0) hivalue = ~lovalue;
for(uint32 address : range(size)) {
uint8 value = (address & 1ull << lobit) ? lovalue : hivalue;
if((address & 1ull << hibit)) value = ~value;
if((random() & 511) == 0) value ^= 1 << (random() & 7);
if((random() & 2047) == 0) value ^= 1 << (random() & 7);
data[address] = value;
}
}
auto serialize(serializer& s) -> void {
s.integer((uint&)_entropy);
s.integer(_state);
s.integer(_increment);
}
private:
auto step() -> uint32 {
uint64 state = _state;
_state = state * 6364136223846793005ull + _increment;
uint32 xorshift = (state >> 18 ^ state) >> 27;
uint32 rotate = state >> 59;
return xorshift >> rotate | xorshift << (-rotate & 31);
}
Entropy _entropy = Entropy::High;
uint64 _state;
uint64 _increment;
};
}