bsnes-libretro/nall/path.hpp
Tim Allen 4d7bb510f2 Update to bsnes v107.1 release.
byuu says:

Don't let the point release fool you, there are many significant changes in this
release. I will be keeping bsnes releases using a point system until the new
higan release is ready.

Changelog:

  - GUI: added high DPI support
  - GUI: fixed the state manager image preview
  - Windows: added a new waveOut driver with support for dynamic rate control
  - Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
  - Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
  - Windows: fixed XInput controller support on Windows 10
  - SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4
    coprocessors
  - SFC: fixed a slight rendering glitch in the intro to Megalomania

If the coprocessor firmware is missing, bsnes will fallback on HLE where it is
supported, which is everything other than SD Gundam GX and the two Hayazashi
Nidan Morita Shougi games.

The Windows dynamic rate control works best with Direct3D in fullscreen
exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it
is not possible to target a single XAudio2 version on all Windows OS releases.
The waveOut driver should work everywhere out of the box.

Note that with DRC, the synchronization source is your monitor, so you will
want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync
monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
2019-04-09 11:16:30 +10:00

156 lines
4.2 KiB
C++

#pragma once
#include <nall/string.hpp>
namespace nall::Path {
inline auto active() -> string {
char path[PATH_MAX] = "";
(void)getcwd(path, PATH_MAX);
string result = path;
if(!result) result = ".";
result.transform("\\", "/");
if(!result.endsWith("/")) result.append("/");
return result;
}
inline auto real(string_view name) -> string {
string result;
char path[PATH_MAX] = "";
if(::realpath(name, path)) result = Location::path(string{path}.transform("\\", "/"));
if(!result) return active();
result.transform("\\", "/");
if(!result.endsWith("/")) result.append("/");
return result;
}
inline auto program() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
GetModuleFileName(nullptr, path, PATH_MAX);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
return Path::real(result);
#else
Dl_info info;
dladdr((void*)&program, &info);
return Path::real(info.dli_fname);
#endif
}
// /
// c:/
inline auto root() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
SHGetFolderPathW(nullptr, CSIDL_WINDOWS | CSIDL_FLAG_CREATE, nullptr, 0, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
return slice(result, 0, 3);
#else
return "/";
#endif
}
// /home/username/
// c:/users/username/
inline auto user() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
SHGetFolderPathW(nullptr, CSIDL_PROFILE | CSIDL_FLAG_CREATE, nullptr, 0, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
#else
struct passwd* userinfo = getpwuid(getuid());
string result = userinfo->pw_dir;
#endif
if(!result) result = ".";
if(!result.endsWith("/")) result.append("/");
return result;
}
// /home/username/Desktop/
// c:/users/username/Desktop/
inline auto desktop(string_view name = {}) -> string {
return {user(), "Desktop/", name};
}
//todo: MacOS uses the same location for userData() and userSettings()
//... is there a better option here?
// /home/username/.config/
// ~/Library/Application Support/
// c:/users/username/appdata/roaming/
inline auto userSettings() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
SHGetFolderPathW(nullptr, CSIDL_APPDATA | CSIDL_FLAG_CREATE, nullptr, 0, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
#elif defined(PLATFORM_MACOS)
string result = {Path::user(), "Library/Application Support/"};
#else
string result = {Path::user(), ".config/"};
#endif
if(!result) result = ".";
if(!result.endsWith("/")) result.append("/");
return result;
}
// /home/username/.local/share/
// ~/Library/Application Support/
// c:/users/username/appdata/local/
inline auto userData() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
SHGetFolderPathW(nullptr, CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE, nullptr, 0, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
#elif defined(PLATFORM_MACOS)
string result = {Path::user(), "Library/Application Support/"};
#else
string result = {Path::user(), ".local/share/"};
#endif
if(!result) result = ".";
if(!result.endsWith("/")) result.append("/");
return result;
}
// /usr/share
// /Library/Application Support/
// c:/ProgramData/
inline auto sharedData() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
SHGetFolderPathW(nullptr, CSIDL_COMMON_APPDATA | CSIDL_FLAG_CREATE, nullptr, 0, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
#elif defined(PLATFORM_MACOS)
string result = "/Library/Application Support/";
#else
string result = "/usr/share/";
#endif
if(!result) result = ".";
if(!result.endsWith("/")) result.append("/");
return result;
}
// /tmp
// c:/users/username/AppData/Local/Temp/
inline auto temporary() -> string {
#if defined(PLATFORM_WINDOWS)
wchar_t path[PATH_MAX] = L"";
GetTempPathW(PATH_MAX, path);
string result = (const char*)utf8_t(path);
result.transform("\\", "/");
#elif defined(P_tmpdir)
string result = P_tmpdir;
#else
string result = "/tmp/";
#endif
if(!result.endsWith("/")) result.append("/");
return result;
}
}