bsnes-libretro/nall/image.hpp
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00

19 lines
482 B
C++

#pragma once
#include <algorithm>
#include <nall/filemap.hpp>
#include <nall/interpolation.hpp>
#include <nall/stdint.hpp>
#include <nall/decode/bmp.hpp>
#include <nall/decode/png.hpp>
#include <nall/image/base.hpp>
#include <nall/image/static.hpp>
#include <nall/image/core.hpp>
#include <nall/image/load.hpp>
#include <nall/image/interpolation.hpp>
#include <nall/image/fill.hpp>
#include <nall/image/scale.hpp>
#include <nall/image/blend.hpp>
#include <nall/image/utility.hpp>