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https://github.com/libretro/bsnes-libretro.git
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aaf094e7c4
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
21 lines
540 B
C++
21 lines
540 B
C++
#if defined(Hiro_Sizable)
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struct mSizable : mObject {
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Declare(Sizable)
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auto collapsible() const -> bool;
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auto doSize() const -> void;
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auto geometry() const -> Geometry;
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virtual auto minimumSize() const -> Size;
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auto onSize(const function<void ()>& callback = {}) -> type&;
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virtual auto setCollapsible(bool collapsible = true) -> type&;
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virtual auto setGeometry(Geometry geometry) -> type&;
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//private:
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struct State {
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bool collapsible = false;
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Geometry geometry;
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function<void ()> onSize;
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} state;
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};
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#endif
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