bsnes-libretro/hiro/core/window.cpp
byuu 18d2ab6435 v109.4
Rename hiro::Property to hiro::Attribute
Disable XChaCha20 CSPRNG on Android for now due to compilation issues
Add macOS IOKit joypad support [Sintendo]
2019-09-17 03:37:03 +09:00

386 lines
10 KiB
C++
Executable File

#if defined(Hiro_Window)
mWindow::mWindow() {
mObject::state.visible = false;
}
auto mWindow::allocate() -> pObject* {
return new pWindow(*this);
}
auto mWindow::destruct() -> void {
if(auto& menuBar = state.menuBar) menuBar->destruct();
if(auto& sizable = state.sizable) sizable->destruct();
if(auto& statusBar = state.statusBar) statusBar->destruct();
mObject::destruct();
}
//
auto mWindow::append(sMenuBar menuBar) -> type& {
if(auto& menuBar = state.menuBar) remove(menuBar);
menuBar->setParent(this, 0);
state.menuBar = menuBar;
signal(append, menuBar);
return *this;
}
auto mWindow::append(sSizable sizable) -> type& {
if(auto& sizable = state.sizable) remove(sizable);
state.sizable = sizable;
sizable->setParent(this, 0);
signal(append, sizable);
return *this;
}
auto mWindow::append(sStatusBar statusBar) -> type& {
if(auto& statusBar = state.statusBar) remove(statusBar);
statusBar->setParent(this, 0);
state.statusBar = statusBar;
signal(append, statusBar);
return *this;
}
auto mWindow::backgroundColor() const -> Color {
return state.backgroundColor;
}
auto mWindow::dismissable() const -> bool {
return state.dismissable;
}
auto mWindow::doClose() const -> void {
if(state.onClose) return state.onClose();
}
auto mWindow::doDrop(vector<string> names) const -> void {
if(state.onDrop) return state.onDrop(names);
}
auto mWindow::doKeyPress(signed key) const -> void {
if(state.onKeyPress) return state.onKeyPress(key);
}
auto mWindow::doKeyRelease(signed key) const -> void {
if(state.onKeyRelease) return state.onKeyRelease(key);
}
auto mWindow::doMove() const -> void {
if(state.onMove) return state.onMove();
}
auto mWindow::doSize() const -> void {
if(state.onSize) return state.onSize();
}
auto mWindow::droppable() const -> bool {
return state.droppable;
}
auto mWindow::frameGeometry() const -> Geometry {
Geometry margin = signal(frameMargin);
return {
state.geometry.x() - margin.x(), state.geometry.y() - margin.y(),
state.geometry.width() + margin.width(), state.geometry.height() + margin.height()
};
}
auto mWindow::fullScreen() const -> bool {
return state.fullScreen;
}
auto mWindow::geometry() const -> Geometry {
return state.geometry;
}
auto mWindow::handle() const -> uintptr_t {
return signal(handle);
}
auto mWindow::maximized() const -> bool {
return state.maximized;
}
auto mWindow::maximumSize() const -> Size {
return state.maximumSize;
}
auto mWindow::menuBar() const -> MenuBar {
return state.menuBar;
}
auto mWindow::minimized() const -> bool {
return state.minimized;
}
auto mWindow::minimumSize() const -> Size {
return state.minimumSize;
}
auto mWindow::modal() const -> bool {
return state.modal;
}
auto mWindow::monitor() const -> uint {
return signal(monitor);
}
auto mWindow::onClose(const function<void ()>& callback) -> type& {
state.onClose = callback;
return *this;
}
auto mWindow::onDrop(const function<void (vector<string>)>& callback) -> type& {
state.onDrop = callback;
return *this;
}
auto mWindow::onKeyPress(const function<void (signed)>& callback) -> type& {
state.onKeyPress = callback;
return *this;
}
auto mWindow::onKeyRelease(const function<void (signed)>& callback) -> type& {
state.onKeyRelease = callback;
return *this;
}
auto mWindow::onMove(const function<void ()>& callback) -> type& {
state.onMove = callback;
return *this;
}
auto mWindow::onSize(const function<void ()>& callback) -> type& {
state.onSize = callback;
return *this;
}
auto mWindow::remove(sMenuBar menuBar) -> type& {
signal(remove, menuBar);
menuBar->setParent();
state.menuBar.reset();
return *this;
}
auto mWindow::remove(sSizable sizable) -> type& {
signal(remove, sizable);
sizable->setParent();
state.sizable.reset();
return *this;
}
auto mWindow::remove(sStatusBar statusBar) -> type& {
signal(remove, statusBar);
statusBar->setParent();
state.statusBar.reset();
return *this;
}
auto mWindow::reset() -> type& {
if(auto& menuBar = state.menuBar) remove(menuBar);
if(auto& sizable = state.sizable) remove(sizable);
if(auto& statusBar = state.statusBar) remove(statusBar);
return *this;
}
auto mWindow::resizable() const -> bool {
return state.resizable;
}
auto mWindow::setAlignment(Alignment alignment) -> type& {
auto workspace = Monitor::workspace();
auto geometry = frameGeometry();
auto x = workspace.x() + alignment.horizontal() * (workspace.width() - geometry.width());
auto y = workspace.y() + alignment.vertical() * (workspace.height() - geometry.height());
setFramePosition({(int)x, (int)y});
return *this;
}
auto mWindow::setAlignment(sWindow relativeTo, Alignment alignment) -> type& {
if(!relativeTo) return setAlignment(alignment);
auto parent = relativeTo->frameGeometry();
auto window = frameGeometry();
//+0 .. +1 => within parent window
auto x = parent.x() + (parent.width() - window.width()) * alignment.horizontal();
auto y = parent.y() + (parent.height() - window.height()) * alignment.vertical();
//-1 .. -0 => beyond parent window
//... I know, relying on -0 IEE754 here is ... less than ideal
if(signbit(alignment.horizontal())) {
x = (parent.x() - window.width()) + abs(alignment.horizontal()) * (parent.width() + window.width());
}
if(signbit(alignment.vertical())) {
y = (parent.y() - window.height()) + abs(alignment.vertical()) * (parent.height() + window.height());
}
setFramePosition({(int)x, (int)y});
return *this;
}
auto mWindow::setBackgroundColor(Color color) -> type& {
state.backgroundColor = color;
signal(setBackgroundColor, color);
return *this;
}
auto mWindow::setDismissable(bool dismissable) -> type& {
state.dismissable = dismissable;
signal(setDismissable, dismissable);
return *this;
}
auto mWindow::setDroppable(bool droppable) -> type& {
state.droppable = droppable;
signal(setDroppable, droppable);
return *this;
}
auto mWindow::setFrameGeometry(Geometry geometry) -> type& {
Geometry margin = signal(frameMargin);
return setGeometry({
geometry.x() + margin.x(), geometry.y() + margin.y(),
geometry.width() - margin.width(), geometry.height() - margin.height()
});
}
auto mWindow::setFramePosition(Position position) -> type& {
Geometry margin = signal(frameMargin);
return setGeometry({
position.x() + margin.x(), position.y() + margin.y(),
state.geometry.width(), state.geometry.height()
});
}
auto mWindow::setFrameSize(Size size) -> type& {
Geometry margin = signal(frameMargin);
return setGeometry({
state.geometry.x(), state.geometry.y(),
size.width() - margin.width(), size.height() - margin.height()
});
}
auto mWindow::setFullScreen(bool fullScreen) -> type& {
if(fullScreen != state.fullScreen) {
state.fullScreen = fullScreen;
signal(setFullScreen, fullScreen);
}
return *this;
}
auto mWindow::setGeometry(Geometry geometry) -> type& {
//round fractional bits of geometry coordinates that window managers cannot display.
//the pWindow classes lose this precision and so not doing so here can cause off-by-1 issues.
geometry.setX(round(geometry.x()));
geometry.setY(round(geometry.y()));
geometry.setWidth(round(geometry.width()));
geometry.setHeight(round(geometry.height()));
state.geometry = geometry;
signal(setGeometry, geometry);
if(auto& sizable = state.sizable) sizable->setGeometry(sizable->geometry());
return *this;
}
auto mWindow::setGeometry(Alignment alignment, Size size) -> type& {
auto margin = signal(frameMargin);
auto width = margin.width() + size.width();
auto height = margin.height() + size.height();
auto workspace = Monitor::workspace();
auto x = workspace.x() + alignment.horizontal() * (workspace.width() - width);
auto y = workspace.y() + alignment.vertical() * (workspace.height() - height);
setFrameGeometry({(int)x, (int)y, (int)width, (int)height});
return *this;
}
auto mWindow::setMaximized(bool maximized) -> type& {
state.maximized = maximized;
signal(setMaximized, maximized);
return *this;
}
auto mWindow::setMaximumSize(Size size) -> type& {
state.maximumSize = size;
signal(setMaximumSize, size);
return *this;
}
auto mWindow::setMinimized(bool minimized) -> type& {
state.minimized = minimized;
signal(setMinimized, minimized);
return *this;
}
auto mWindow::setMinimumSize(Size size) -> type& {
state.minimumSize = size;
signal(setMinimumSize, size);
return *this;
}
auto mWindow::setModal(bool modal) -> type& {
if(state.modal == modal) return *this;
state.modal = modal;
if(modal) {
Application::state().modal++;
} else {
Application::state().modal--;
assert(Application::state().modal >= 0);
}
signal(setModal, modal);
return *this;
}
auto mWindow::setPosition(Position position) -> type& {
return setGeometry({
position.x(), position.y(),
state.geometry.width(), state.geometry.height()
});
}
auto mWindow::setPosition(sWindow relativeTo, Position position) -> type& {
if(!relativeTo) return setPosition(position);
auto geometry = relativeTo->frameGeometry();
return setFramePosition({
geometry.x() + position.x(),
geometry.y() + position.y()
});
}
auto mWindow::setResizable(bool resizable) -> type& {
state.resizable = resizable;
signal(setResizable, resizable);
return *this;
}
auto mWindow::setSize(Size size) -> type& {
return setGeometry({
state.geometry.x(), state.geometry.y(),
size.width(), size.height()
});
}
auto mWindow::setTitle(const string& title) -> type& {
state.title = title;
signal(setTitle, title);
return *this;
}
auto mWindow::setVisible(bool visible) -> type& {
mObject::setVisible(visible);
if(auto& menuBar = state.menuBar) menuBar->setVisible(menuBar->visible());
if(auto& sizable = state.sizable) sizable->setVisible(sizable->visible());
if(auto& statusBar = state.statusBar) statusBar->setVisible(statusBar->visible());
return *this;
}
auto mWindow::sizable() const -> Sizable {
return state.sizable;
}
auto mWindow::statusBar() const -> StatusBar {
return state.statusBar;
}
auto mWindow::title() const -> string {
return state.title;
}
#endif