mirror of
https://github.com/libretro/cpp-cheat.git
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100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
/*
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Textures can also be transparent.
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*/
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#include <stdlib.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glut.h>
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static GLuint texture;
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static void init_texture(void) {
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const unsigned int height = 20;
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const unsigned int width = 20;
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unsigned char *cur;
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unsigned char *image;
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unsigned int i, j;
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image = malloc(4 * width * height);
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for (i = 0; i < width; i++) {
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for (j = 0; j < height; j++) {
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cur = &image[4 * (i * width + j)];
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cur[0] = 0;
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cur[1] = 0;
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cur[2] = 0;
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cur[3] = 255;
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if (i < width / 2) {
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if (j < height / 2) {
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} else {
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cur[0] = 255;
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cur[3] = 127;
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}
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} else {
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if (j < height / 2) {
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cur[1] = 255;
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cur[3] = 0;
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} else {
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cur[2] = 255;
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}
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}
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}
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}
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
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free(image);
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}
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static void init(void) {
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glClearColor(0.0, 0.0, 1.0, 0.0);
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glShadeModel(GL_FLAT);
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init_texture();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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}
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static void display(void) {
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glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glBindTexture(GL_TEXTURE_2D, texture);
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glBegin(GL_TRIANGLES);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(-0.5f, -0.5f, 0.0f);
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glTexCoord2f(4.0f, 0.0f);
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glVertex3f(0.5f, -0.5f, 0.0f);
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glTexCoord2f(0.0f, 2.0f);
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glVertex3f(0.0f, 0.5f, 0.0f);
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glEnd();
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glFlush();
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}
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static void reshape(int w, int h) {
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glViewport(0, 0, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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}
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int main(int argc, char** argv) {
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
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glutInitWindowSize(500, 500);
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glutInitWindowPosition(100, 100);
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glutCreateWindow(argv[0]);
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init();
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glutDisplayFunc(display);
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glutReshapeFunc(reshape);
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glutMainLoop();
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return EXIT_SUCCESS;
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}
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