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34 lines
863 B
C
34 lines
863 B
C
/*
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http://stackoverflow.com/questions/20579658/pixel-drawing-in-sdl2-0
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*/
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#include "common.h"
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#define WINDOW_WIDTH 600
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int main(void) {
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SDL_Event event;
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SDL_Renderer *renderer;
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SDL_Window *window;
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int i;
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SDL_Init(SDL_INIT_VIDEO);
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SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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for (i = 0; i < WINDOW_WIDTH; ++i)
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SDL_RenderDrawPoint(renderer, i, i);
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SDL_RenderPresent(renderer);
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common_fps_init();
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while (1) {
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if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
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break;
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common_fps_update_and_print();
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return EXIT_SUCCESS;
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}
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