cpp-cheat/opengl/many_triangles.c
2016-03-24 15:27:33 +01:00

61 lines
1.5 KiB
C

#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
/* To see anythingwe need at least a few pixels per triangle. */
#define HOW_MANY 200
/* Increase this to stress your GPU. */
#define REPEAT 10
static void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
static void display(void) {
int i;
int j;
int repeats;
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3f(1.0f, 0.0f, 0.0f);
for (repeats = 0; repeats < REPEAT; repeats++) {
for (i = 0; i < HOW_MANY; i++) {
for (j = 0; j < HOW_MANY; j++) {
glPushMatrix();
glTranslatef(2*i, 2*j, 0);
glBegin(GL_TRIANGLES);
glVertex3f( 0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glEnd();
glPopMatrix();
glEnd();
}
}
}
glFlush();
}
static void reshape(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, HOW_MANY + 1, -1.0, HOW_MANY + 1, -1.5, 1.5);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1000, 1000);
glutInitWindowPosition(0, 0);
glutCreateWindow(argv[0]);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return EXIT_SUCCESS;
}