Switch DepthEqualsTestTolerance to NDSDepthCalculation.

This commit is contained in:
Brandon Wright 2018-12-18 16:59:55 -06:00
parent 4990eb0111
commit 03db79eca2

View File

@ -1069,12 +1069,12 @@ static void check_variables(bool first_boot)
CommonSettings.OpenGL_Emulation_SpecialZeroAlphaBlending = false;
}
var.key = "desmume_opengl_depth_equals_tolerance";
CommonSettings.OpenGL_Emulation_DepthEqualsTestTolerance = true;
var.key = "desmume_opengl_nds_depth_calculation";
CommonSettings.OpenGL_Emulation_NDSDepthCalculation = true;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (!strcmp(var.value, "disabled"))
CommonSettings.OpenGL_Emulation_DepthEqualsTestTolerance = false;
CommonSettings.OpenGL_Emulation_NDSDepthCalculation = false;
}
var.key = "desmume_opengl_depth_lequal_polygon_facing";
@ -1405,7 +1405,7 @@ void retro_set_environment(retro_environment_t cb)
{ "desmume_gfx_texture_smoothing", "OpenGL: Texture Smoothing; disabled|enabled" },
{ "desmume_opengl_shadow_polygon", "OpenGL: Shadow Polygons; enabled|disabled" },
{ "desmume_opengl_special_zero_alpha", "OpenGL: Special 0 Alpha; enabled|disabled" },
{ "desmume_opengl_depth_equals_tolerance", "OpenGL: Depth-Equal Tolerance; enabled|disabled" },
{ "desmume_opengl_nds_depth_calculation", "OpenGL: NDS Depth Calculation; enabled|disabled" },
{ "desmume_opengl_depth_lequal_polygon_facing", "OpenGL: Depth-LEqual Polygon Facing; disabled|enabled" },
#endif
{ "desmume_gfx_highres_interpolate_color", "Soft3D: High-res Color Interpolation; disabled|enabled" },