rogerman d410b5c195 SoftRasterizer: Fix Z-depth calculations when compiling on MSVC. Fixes the overworld map in Dragon Quest IV. (Regression from commit d81a75c.)
- Apparently, MSVC has a more strict implementation of IEEE-754 single-precision floats (with 23-bit significands) than Clang and GCC, and so we going to drop 2 LSBs during the calculation so that we're multiplying z by a 22-bit significand. Coincidentally, this now matches what we're doing with the OpenGL renderer, so this tends to better code consistency.
2018-11-21 19:52:30 -08:00
2018-10-24 04:41:15 +08:00
2017-02-28 15:11:58 -06:00
2017-02-28 15:10:57 -06:00

DeSmuME

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DeSmuME is a Nintendo DS emulator.

http://desmume.org

Description
DeSmuME is a Nintendo DS emulator
Readme 83 MiB
Languages
C 48.3%
C++ 45.6%
Objective-C++ 3.9%
Metal 0.7%
Objective-C 0.6%
Other 0.7%