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Add debug patches
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@ -1354,29 +1354,13 @@ static void lineNull(GPU *gpu)
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#endif
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template<bool MOSAIC> void lineText(GPU *gpu)
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{
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if(gpu->debug)
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{
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const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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renderline_textBG<MOSAIC>(gpu, 0, gpu->currLine, wh);
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}
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else
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{
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const u16 vofs = gpu->getVOFS(gpu->currBgNum);
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const u16 hofs = gpu->getHOFS(gpu->currBgNum);
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renderline_textBG<MOSAIC>(gpu, hofs, gpu->currLine + vofs, 256);
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}
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}
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template<bool MOSAIC> void lineRot(GPU *gpu)
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{
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if (gpu->debug)
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{
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static const BGxPARMS debugParams = {256, 0, 0, -77, 0, (s16)gpu->currLine*GPU_FRAMEBUFFER_NATIVE_WIDTH};
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const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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rotBG2<MOSAIC>(gpu, debugParams, wh);
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}
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else
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{
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BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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@ -1384,17 +1368,8 @@ template<bool MOSAIC> void lineRot(GPU *gpu)
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params.BGxX += params.BGxPB;
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params.BGxY += params.BGxPD;
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}
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}
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template<bool MOSAIC> void lineExtRot(GPU *gpu)
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{
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if (gpu->debug)
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{
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static BGxPARMS debugParams = {256, 0, 0, -77, 0, (s16)gpu->currLine*GPU_FRAMEBUFFER_NATIVE_WIDTH};
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const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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extRotBG2<MOSAIC>(gpu, debugParams, wh);
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}
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else
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{
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BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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@ -1402,7 +1377,6 @@ template<bool MOSAIC> void lineExtRot(GPU *gpu)
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params.BGxX += params.BGxPB;
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params.BGxY += params.BGxPD;
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}
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}
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/*****************************************************************************/
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// SPRITE RENDERING -HELPER FUNCTIONS-
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@ -615,16 +615,12 @@ enum GPULayerType
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struct GPU
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{
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GPU()
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: debug(false)
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{}
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// some structs are becoming redundant
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// some functions too (no need to recopy some vars as it is done by MMU)
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REG_DISPx * dispx_st;
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//this indicates whether this gpu is handling debug tools
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bool debug;
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CACHE_ALIGN u16 sprColor[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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CACHE_ALIGN u8 sprAlpha[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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CACHE_ALIGN u8 sprType[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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@ -845,16 +841,6 @@ size_t GPU_GetFramebufferWidth();
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size_t GPU_GetFramebufferHeight();
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void GPU_SetFramebufferSize(size_t w, size_t h);
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//these are functions used by debug tools which want to render layers etc outside the context of the emulation
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namespace GPU_EXT
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{
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void textBG(GPU *gpu, u8 num, u8 *DST); //Draw text based background
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void rotBG(GPU *gpu, u8 num, u8 *DST);
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void extRotBG(GPU *gpu, u8 num, u8 *DST);
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};
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void sprite1D(GPU *gpu, u16 l, u8 *dst, u8 *dst_alpha, u8 *typeTab, u8 *prioTab);
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void sprite2D(GPU *gpu, u16 l, u8 *dst, u8 *dst_alpha, u8 *typeTab, u8 *prioTab);
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typedef struct
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{
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GPU *gpu;
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109
gpu-debug.diff
Normal file
109
gpu-debug.diff
Normal file
@ -0,0 +1,109 @@
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diff --git a/desmume/src/GPU.cpp b/desmume/src/GPU.cpp
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index b95c304..84006de 100644
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--- a/desmume/src/GPU.cpp
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+++ b/desmume/src/GPU.cpp
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@@ -1355,53 +1355,27 @@ static void lineNull(GPU *gpu)
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template<bool MOSAIC> void lineText(GPU *gpu)
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{
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- if(gpu->debug)
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- {
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- const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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- renderline_textBG<MOSAIC>(gpu, 0, gpu->currLine, wh);
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- }
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- else
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- {
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- const u16 vofs = gpu->getVOFS(gpu->currBgNum);
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- const u16 hofs = gpu->getHOFS(gpu->currBgNum);
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- renderline_textBG<MOSAIC>(gpu, hofs, gpu->currLine + vofs, 256);
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- }
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+ const u16 vofs = gpu->getVOFS(gpu->currBgNum);
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+ const u16 hofs = gpu->getHOFS(gpu->currBgNum);
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+ renderline_textBG<MOSAIC>(gpu, hofs, gpu->currLine + vofs, 256);
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}
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template<bool MOSAIC> void lineRot(GPU *gpu)
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{
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- if (gpu->debug)
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- {
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- static const BGxPARMS debugParams = {256, 0, 0, -77, 0, (s16)gpu->currLine*GPU_FRAMEBUFFER_NATIVE_WIDTH};
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- const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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- rotBG2<MOSAIC>(gpu, debugParams, wh);
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- }
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- else
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- {
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- BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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-
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- rotBG2<MOSAIC>(gpu, params, 256);
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- params.BGxX += params.BGxPB;
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- params.BGxY += params.BGxPD;
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- }
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+ BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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+
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+ rotBG2<MOSAIC>(gpu, params, 256);
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+ params.BGxX += params.BGxPB;
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+ params.BGxY += params.BGxPD;
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}
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template<bool MOSAIC> void lineExtRot(GPU *gpu)
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{
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- if (gpu->debug)
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- {
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- static BGxPARMS debugParams = {256, 0, 0, -77, 0, (s16)gpu->currLine*GPU_FRAMEBUFFER_NATIVE_WIDTH};
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- const s32 wh = gpu->BGSize[gpu->currBgNum][0];
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- extRotBG2<MOSAIC>(gpu, debugParams, wh);
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- }
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- else
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- {
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- BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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-
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- extRotBG2<MOSAIC>(gpu, params, 256);
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- params.BGxX += params.BGxPB;
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- params.BGxY += params.BGxPD;
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- }
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+ BGxPARMS ¶ms = (gpu->currBgNum == 2) ? (gpu->dispx_st)->dispx_BG2PARMS : (gpu->dispx_st)->dispx_BG3PARMS;
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+
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+ extRotBG2<MOSAIC>(gpu, params, 256);
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+ params.BGxX += params.BGxPB;
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+ params.BGxY += params.BGxPD;
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}
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/*****************************************************************************/
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diff --git a/desmume/src/GPU.h b/desmume/src/GPU.h
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index e5b1576..1c82f10 100644
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--- a/desmume/src/GPU.h
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+++ b/desmume/src/GPU.h
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@@ -615,16 +615,12 @@ enum GPULayerType
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struct GPU
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{
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GPU()
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- : debug(false)
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{}
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// some structs are becoming redundant
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// some functions too (no need to recopy some vars as it is done by MMU)
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REG_DISPx * dispx_st;
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- //this indicates whether this gpu is handling debug tools
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- bool debug;
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-
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CACHE_ALIGN u16 sprColor[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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CACHE_ALIGN u8 sprAlpha[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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CACHE_ALIGN u8 sprType[GPU_FRAMEBUFFER_NATIVE_WIDTH];
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@@ -845,16 +841,6 @@ size_t GPU_GetFramebufferWidth();
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size_t GPU_GetFramebufferHeight();
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void GPU_SetFramebufferSize(size_t w, size_t h);
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-//these are functions used by debug tools which want to render layers etc outside the context of the emulation
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-namespace GPU_EXT
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-{
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- void textBG(GPU *gpu, u8 num, u8 *DST); //Draw text based background
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- void rotBG(GPU *gpu, u8 num, u8 *DST);
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- void extRotBG(GPU *gpu, u8 num, u8 *DST);
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-};
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-void sprite1D(GPU *gpu, u16 l, u8 *dst, u8 *dst_alpha, u8 *typeTab, u8 *prioTab);
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-void sprite2D(GPU *gpu, u16 l, u8 *dst, u8 *dst_alpha, u8 *typeTab, u8 *prioTab);
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-
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typedef struct
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{
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GPU *gpu;
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