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Remove "AnimWidth2" expect for missiles (#1680)
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@@ -1683,7 +1683,6 @@ void objects_44D8C5(_object_id ot, int v2, int ox, int oy)
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dObject[ox][oy] = oi + 1;
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SetupObject(oi, ox, oy, ot);
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objects_44DA68(oi, v2);
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object[oi]._oAnimWidth2 = (object[oi]._oAnimWidth - 64) / 2;
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nobjects++;
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}
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@@ -1903,7 +1902,6 @@ void AddObject(_object_id ot, int ox, int oy)
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default:
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break;
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}
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object[oi]._oAnimWidth2 = (object[oi]._oAnimWidth - 64) / 2;
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nobjects++;
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}
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