obligaron
2da492d203
Change some functions to Player reference
2023-12-05 20:40:30 +01:00
ephphatha
3b458376bb
Use a pointer to a player instance instead of network id for cursor hovering
2023-11-09 17:40:50 +01:00
ephphatha
24a20ce8e2
Extract uses of MyPlayer to prevent future crashes in tests/game init
2023-09-20 05:49:54 +02:00
Gleb Mazovetskiy
af869ac732
Merge branch 'master' into dev-merged
2023-09-01 20:49:34 +01:00
ephphatha
bd8aab0aff
handle stash item swapping using the gamepad a bit better
2023-09-01 15:26:52 +02:00
ephphatha
c85fcbdfb1
fix cursor alignment following gamepad movement in stash
...
align the cursor to the middle of the cell/region when moving through the stash to match the way we simulate mouse movement for inventory cells
2023-09-01 15:26:52 +02:00
ephphatha
0d292b10c4
Move to the first inventory column from the left hand while holding wide items
2023-08-31 15:53:43 +02:00
ephphatha
070a11901f
Fix handling of gamepad cursor movement following item cursor change
2023-08-31 15:53:43 +02:00
Gleb Mazovetskiy
d5446f2f01
Use std::variant in StringOrView
...
We also add a direct string move-assignment (`operator=(std::string &&)`),
which results in better codegen.
As a consequence, we have to replace `= {}` assignments with `= StringOrView {}`
because `= {}` is now ambiguous.
2023-08-14 10:55:02 +01:00
Gleb Mazovetskiy
8c1a847f41
Remove utils/stdcompat/string_view.hpp
2023-08-14 09:59:14 +01:00
Gleb Mazovetskiy
62d067b653
Remove utils/stdcompat/abs.hpp
2023-08-14 01:54:29 +01:00
Anders Jenbo
01a7966f1d
Empty cursor when closing inventory
...
Fixes #4205
2023-06-03 20:25:50 +02:00
staphen
8b6b898493
Defer d-pad inputs to movement handlers
2023-04-21 02:45:10 +02:00
obligaron
b916c8e428
Introduce Open/Close/ToggleCharPanel
2023-04-14 02:40:17 +02:00
obligaron
c4388b0d41
Remove unused pnum from UseInvItem
2023-04-14 02:40:17 +02:00
obligaron
1522dc7031
Multiplayer: Add arena potions
2023-04-13 21:20:53 +02:00
staphen
d2bc7c10ba
Fix stand ground for gamepad controls
2023-04-02 18:31:16 +02:00
ephphatha
94c646ef8f
Use rectangles for inventory/belt hit areas
2023-03-25 14:22:57 +01:00
obligaron
2296bf5625
Use StashStruct::EmptyCell instead for empty stash item check
2023-03-21 14:15:00 -04:00
Gleb Mazovetskiy
ebcd6b222d
Optimize SpellData size: 40 bytes -> 24
2023-02-10 10:51:06 +00:00
KPhoenix
a1fbf5253f
enum talk_id -> enum class TalkID
2023-02-09 13:04:01 +01:00
Gleb Mazovetskiy
b61dac853b
Add GetSpellData(SpellID)
2023-02-05 12:12:48 +00:00
KPhoenix
d813f13700
enum spell_id -> enum class SpellID
2023-02-05 10:24:58 +00:00
Gleb Mazovetskiy
1788d2f8ec
Remove miniwin
...
Event handling code moved to `engine/events.{hpp,cpp}`.
2023-02-01 16:06:57 +00:00
Eric Robinson
ef3a57b7d9
enum spell_type -> enum class SpellType (#5674 )
2023-01-28 22:25:37 +01:00
KPhoenix
8db521727d
enum missile_id -> enum class MissileID
...
Changes `enum missile_id` to `enum class MissileID`
2023-01-18 17:17:25 +00:00
Anders Jenbo
a29fc3a074
Correct casing for Player::isWalking()
2023-01-12 09:42:49 +01:00
Gleb Mazovetskiy
46e755f680
Simplify spell icon handling
...
Hide the internals of spell icon rendering behind simple functions.
2022-11-22 02:37:19 +01:00
staphen
e1167350a2
Clean up handling for gamepad IGNORE/NONE buttons
2022-11-02 07:41:30 +00:00
staphen
6a565d3755
Further improve simulated mouse interaction
2022-10-31 10:29:37 +01:00
staphen
21bd760bfa
Bypass CMD_PUTITEM when triggering CMD_OPENHIVE or CMD_OPENGRAVE
2022-10-25 07:14:03 +02:00
obligaron
ba65d5fbff
SyncPutItem: Always use passed coordinates for item position
2022-10-23 10:09:54 +02:00
staphen
e67e4934cc
Add padmapper for gamepad customization
2022-10-17 01:01:21 +02:00
Gleb Mazovetskiy
759ca7f055
WorldTileRectangle/Size
...
Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
2022-10-16 03:53:26 +01:00
Gleb Mazovetskiy
12c7dab3f3
Define gamepad type for SDL1 handhelds
2022-10-11 02:04:58 +01:00
staphen
8b6db3a678
Get rid of panelstr, pnumlines, and ClearPanel()
2022-10-02 08:51:24 +02:00
staphen
c90d884597
Fix skipping intro using gamepad
2022-09-08 06:11:19 +02:00
Anders Jenbo
872456ae5d
Use size_t for a select few pnum variables
2022-08-26 13:22:04 +09:00
Gleb Mazovetskiy
188dc79f6e
Make Players a vector
2022-08-26 13:22:04 +09:00
Nicholas Calaway
cf33230293
#3380 Use appropriate terms for mouse/gamepad/touch #5234 ( #5235 )
2022-08-17 00:36:58 +02:00
ephphatha
0ce76a3f13
Add Object lookup method to mimic map::at()
2022-07-28 12:47:13 +02:00
ephphatha and Anders Jenbo
975eb3674b
Add helper to check if a monster belongs to a player
...
Co-authored-by: Anders Jenbo <[email protected] >
2022-07-24 16:08:09 +02:00
Anders Jenbo
046f826931
[gamepad/touch] Fix targeting berserked
2022-07-24 03:02:15 +02:00
ephphatha
9e76cd4ab7
Use object pointer for pcursobj
2022-07-19 13:20:24 +02:00
ephphatha and Anders Jenbo
3a7fd8da2d
Only send and consume object location for location based messages
...
Co-authored-by: Anders Jenbo <[email protected] >
2022-07-19 12:50:00 +02:00
Anders Jenbo
d1189388f5
Use user by reference
2022-07-17 18:41:05 +02:00
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters size_t
2022-07-12 03:04:53 +01:00
Nicholas Calaway
67aaced610
Fix bad interaction between hold to attack and quick cast ( #4965 )
2022-07-11 21:26:29 +00:00
Anders Jenbo
3ae834148a
Split event handeling from general miniwin features
2022-07-10 21:13:39 +02:00
Anders Jenbo
2d21fc372e
Remove more miniwin code
2022-07-10 21:13:39 +02:00