5 Commits
Author SHA1 Message Date
Gleb Mazovetskiy 5bf0b8bc96 Add more missing <cstdint> includes
https://github.com/diasurgical/devilutionX/pull/6095 only added includes
for `uint32_t`, this PR also adds the includes for the remaining
integral types.
2023-05-10 16:29:27 +01:00
Gleb Mazovetskiy 759ca7f055 WorldTileRectangle/Size
Adds a custom sized type for the world tile rectagle.

This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
2022-10-16 03:53:26 +01:00
2121d8dc67 Use position for object delta messages
Co-authored-by: Stephen C. Wills <[email protected]>
Co-authored-by: Anders Jenbo <[email protected]>
2022-08-02 16:35:40 +02:00
Andrew James 593a9f3b4b Pull distinct points from VisionCrawlTable used by guardians (#4844) 2022-07-10 07:21:22 +02:00
Gleb Mazovetskiy 3b2e560fa0 Non-int versions of Point and Displacement (#4824)
* Non-int versions of `Point` and `Displacement`

This will allow us to make some structs, such as `ActorPosition`, much
smaller.

* ActorPosition: Use smaller types

`Monsters`: 56K -> 46K

* player.cpp: Reduce size of `DirectionSettings`

* CrawlTable: Displacement -> DisplacementOf<int8_t>

* CrawlTable: vector<vector> -> array<vector>

Also only allocate one vector during construction instead of two.
A bit less indirection.

* Monster#enemyPosition: Point -> WorldTilePosition

sizeof(Monster): 240 -> 232

* Monster: Further optimize field layout and sizes

sizeof(Monster): 232 -> 208

`Monsters` is down to 40,000 bytes

* DMonsterStr: _mx/_my -> position
2022-07-02 01:49:17 +02:00