ikonomov
ee91d9ecf5
update arenas
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Removed the murky pools, simplified the areas and made them accessible without teleport.
2023-07-15 02:23:01 +02:00
Gleb Mazovetskiy
5bf0b8bc96
Add more missing <cstdint> includes
...
https://github.com/diasurgical/devilutionX/pull/6095 only added includes
for `uint32_t`, this PR also adds the includes for the remaining
integral types.
2023-05-10 16:29:27 +01:00
obligaron
f8705c51a2
Make skeleton king's lair multiplayer compatible
2022-11-14 06:58:56 +01:00
Gleb Mazovetskiy
759ca7f055
WorldTileRectangle/Size
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Adds a custom sized type for the world tile rectagle.
This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
2022-10-16 03:53:26 +01:00
obligaron
795a43dd89
Add Arena Support
2022-10-14 16:25:30 +02:00
obligaron
7ad5a45905
Fix warp position offset and adjust some spawn positions ( #5364 )
2022-09-25 02:20:35 +02:00
obligaron
054930256c
Fix skeleton kings lair spawn position
2022-09-10 04:40:00 +02:00
Gleb Mazovetskiy
6327e713e0
Lowercase all file paths
...
We want to be able to use unpacked MPQs on low-end platforms
(PS2/rg99/etc).
This is tricky on case-sensitive filesystems. Avoids case issues by
lowercasing all paths in the code (then we'll just need lowercased
listfiles).
2022-08-20 23:49:23 +01:00
ephphatha
0ce76a3f13
Add Object lookup method to mimic map::at()
2022-07-28 12:47:13 +02:00
Anders Jenbo
72656b3011
Move path and palette to the engine folder
2022-06-24 16:34:20 +02:00
Anders Jenbo
6d56058708
Move level generation to subfolder
2022-06-23 09:21:58 +02:00