11 Commits
Author SHA1 Message Date
ikonomov ee91d9ecf5 update arenas
Removed the murky pools, simplified the areas and made them accessible without teleport.
2023-07-15 02:23:01 +02:00
Gleb Mazovetskiy 5bf0b8bc96 Add more missing <cstdint> includes
https://github.com/diasurgical/devilutionX/pull/6095 only added includes
for `uint32_t`, this PR also adds the includes for the remaining
integral types.
2023-05-10 16:29:27 +01:00
obligaron f8705c51a2 Make skeleton king's lair multiplayer compatible 2022-11-14 06:58:56 +01:00
Gleb Mazovetskiy 759ca7f055 WorldTileRectangle/Size
Adds a custom sized type for the world tile rectagle.

This allows us to better express intent.
It also allows us to make certain globals smaller, e.g. `THEME_LOC`.
2022-10-16 03:53:26 +01:00
obligaron 795a43dd89 Add Arena Support 2022-10-14 16:25:30 +02:00
obligaron 7ad5a45905 Fix warp position offset and adjust some spawn positions (#5364) 2022-09-25 02:20:35 +02:00
obligaron 054930256c Fix skeleton kings lair spawn position 2022-09-10 04:40:00 +02:00
Gleb Mazovetskiy 6327e713e0 Lowercase all file paths
We want to be able to use unpacked MPQs on low-end platforms
(PS2/rg99/etc).

This is tricky on case-sensitive filesystems. Avoids case issues by
lowercasing all paths in the code (then we'll just need lowercased
listfiles).
2022-08-20 23:49:23 +01:00
ephphatha 0ce76a3f13 Add Object lookup method to mimic map::at() 2022-07-28 12:47:13 +02:00
Anders Jenbo 72656b3011 Move path and palette to the engine folder 2022-06-24 16:34:20 +02:00
Anders Jenbo 6d56058708 Move level generation to subfolder 2022-06-23 09:21:58 +02:00