Eric Robinson
30c1991039
enum _mai_id -> enum class MonsterAIID (#5683 )
2023-01-28 00:10:15 +01:00
DakkJaniels
d683039bdd
stop shaking camera if dead diablo loaded from save. ( #4149 )
2023-01-28 00:06:06 +01:00
Gleb Mazovetskiy
6d274c9547
UNPACKED_SAVES: Saves without MPQs
...
Reduces rg99 binary size by ~70 KiB.
2023-01-18 23:40:30 +00:00
KPhoenix
8db521727d
enum missile_id -> enum class MissileID
...
Changes `enum missile_id` to `enum class MissileID`
2023-01-18 17:17:25 +00:00
Anders Jenbo
a29fc3a074
Correct casing for Player::isWalking()
2023-01-12 09:42:49 +01:00
Gleb Mazovetskiy
ec12d7ce44
Player: Optimize to save 40 bytes
2022-10-11 10:17:01 +01:00
Mikołaj Piróg
4cff046ba9
Replace toHitSpecial member with a function & fix wrong arguments being passed ( #5337 )
2022-09-18 17:26:23 +02:00
Mikołaj Piróg
5e340d3261
Replace level member with a member function in monster ( #5336 )
2022-09-17 11:39:44 +02:00
Mikołaj Piróg
32b3333bfb
Exp overflow fix ( #5070 )
2022-08-28 17:35:58 +02:00
Anders Jenbo
f8dca40427
Merge branch 'master' of https://github.com/diasurgical/devilution
2022-08-27 02:41:28 +02:00
Stephen C. Wills
c91702ffbc
Don't use MyPlayer in SaveHotkeys() ( #5292 )
2022-08-26 23:53:38 +02:00
qndel
ef5a4de227
typos + code cleanup
2022-08-07 20:28:43 +02:00
obligaron
2493f06116
ActorPosition: Remove offset, offset2 and velocity
2022-08-03 21:25:21 +02:00
obligaron
1cfd1ca99d
Fix double casting bug - use separated info for casted and queued spells
2022-08-02 03:05:46 +02:00
obligaron
ca1949a87f
Don't recalculate leveltype (from currlevel) in SaveGameData
2022-07-29 20:25:43 +02:00
Gleb Mazovetskiy
b21ebffaf2
Clean up player graphic loading
2022-07-24 18:25:12 +02:00
ephphatha and Anders Jenbo
975eb3674b
Add helper to check if a monster belongs to a player
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Co-authored-by: Anders Jenbo <[email protected] >
2022-07-24 16:08:09 +02:00
Anders Jenbo
d1189388f5
Use user by reference
2022-07-17 18:41:05 +02:00
Gleb Mazovetskiy
04c3d85179
Remove MAX_PATH
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Rather than using the Windows-like `MAX_PATH`, what we really want is 2
things:
1. Maximum path of a file in an MPQ. This is now `MaxMpqPathSize`.
2. Max size for the known monster paths. This is now 64 for sounds and
TRNs, which is more than enough (picked arbitrarily).
2022-07-16 11:14:16 +01:00
Gleb Mazovetskiy
7ad0ec925f
Reduce sizes of Monster (goal)Vars
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sizeof(Monster): 168 -> 144
2022-07-15 17:15:50 +01:00
Mikołaj Piróg
262fa9ac2d
Rename MonsterData members ( #5000 )
2022-07-15 16:20:13 +02:00
ephphatha
1337ff6ea2
Add check if a monster potentially has leashed minions
2022-07-13 07:13:34 +02:00
ephphatha and Anders Jenbo
4fef842b0b
Remove use of ID/index from PlaceGroup
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use getId helper for leader id
Co-authored-by: Anders Jenbo <[email protected] >
2022-07-13 07:13:34 +02:00
ephphatha
1e0f2c149c
Add getLeader helper for monsters in a pack
2022-07-13 07:13:34 +02:00
Gleb Mazovetskiy
33ac2cca8e
♻️ Make Monster counters size_t
2022-07-12 03:04:53 +01:00
Anders Jenbo
38113c0ad8
Convert monster_goal in to a scoped enum
2022-07-11 01:46:24 +02:00
Anders Jenbo
2d21fc372e
Remove more miniwin code
2022-07-10 21:13:39 +02:00
Anders Jenbo
6a8fd04067
Use player by references ( #4938 )
2022-07-10 11:40:04 +02:00
Stephen C. Wills
4398c1e06a
Use absolute coordinates for temp position when north-walking ( #4937 )
2022-07-10 07:25:53 +02:00
Cesar Canassa
e538acb248
📝 Fixes Doxygen warnings (#4904 )
2022-07-07 12:51:24 +02:00
Mikołaj Piróg
15989609a8
Members' name changes and comments in Monster struct ( #4861 )
2022-07-06 10:21:22 +02:00
obligaron
3c571bf64b
Avoid overflow of tickCounterOfCurrentFrame ( #4893 )
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* When MFLAG_ALLOW_SPECIAL is set, don't call processAnimation (avoid overflow of tickCounterOfCurrentFrame)
2022-07-05 19:23:32 +02:00
aetn23
bf568fe480
Remove assert to check if value is in bounds
2022-07-05 17:38:39 +02:00
Mikołaj Piróg
dda0b96ea5
Remove #defines in player.h and add constexpr where applicable ( #4896 )
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* Change defines to constexpr int in player.h
* Add const or constexpr to player.h/cpp where applicable
* Update tests with changed names of player constatns
* remove unecessary variable
2022-07-05 17:25:23 +02:00
k-bar
26de74f4a2
AnimationInfo class correct style ( #4870 )
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* AnimationInfo class correct case-style for private members
clang-tidy warnings:
readability-identifier-naming invalid case style for private member
* AnimationInfo class correct case-style for members
clang-tidy warnings:
readability-identifier-naming invalid case style for member
* AnimationInfo class correct case-style for methods
clang-tidy warnings:
readability-identifier-naming invalid case style for method
* AnimationInfo class use nodiscard
clang-tidy warnings:
modernize-use-nodiscard function should be marked [[nodiscard]]
2022-07-03 16:55:37 +02:00
Gleb Mazovetskiy
6949a6f418
Monster: Remove MType/MData pointers
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These pointers are redundant, replaces them with methods.
2022-07-03 13:21:11 +01:00
obligaron
a6132a1aa8
Ensure that no overflow happens when loading (invalid) data
2022-07-03 10:20:42 +01:00
Andrew James
ace09d5f45
Address int-arithmetic-overflow in loadsave.cpp ( #4853 )
2022-07-02 02:48:18 +02:00
Mikołaj Piróg
7cab074aa5
Correct members' names in monster.h ( #4850 )
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* Fix case in AnimStruct
* Rename CMonster members
2022-07-01 23:34:32 +02:00
Gleb Mazovetskiy
3178dd5158
Replace most uses of sprintf with fmt ( #4837 )
2022-07-01 17:02:56 +02:00
k-bar
c2432d23e8
Berserk light fix
2022-06-30 21:01:29 +02:00
Anders Jenbo
d82f2ebc9e
Pass players by reference instead of an index
2022-06-28 00:30:00 +02:00
Anders Jenbo
0d27761ac2
Make _oAnimFlag a boolean
2022-06-27 20:21:10 +02:00
obligaron
ceb08d783f
Introduce Player::plrIsOnSetLevel
2022-06-18 17:05:30 +02:00
obligaron
d0c14fe92f
Introduce Player::setlevel
2022-06-18 17:05:30 +02:00
obligaron
19749420b5
Introduce Player::isOnActiveLevel
2022-06-18 17:05:30 +02:00
obligaron
7afe7d2a70
Save Methods in loadsave gets MpqWriter passed
2022-06-16 09:43:34 +02:00
Gleb Mazovetskiy
779ccaca17
Overhaul translation fetching
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1. Do not modify the map after loading. Instead, return string views
(guaranteed to be null-terminated) from look up functions and return
the key directly if not found.
2. Use an `unorded_map` instead of `map` where available (C++20).
Saves a bit of RAM (~50 KiB) and improves lookup performance.
2022-06-14 12:46:36 +01:00
Anders Jenbo
1203514383
Clean up use of currlevel
2022-06-07 21:35:01 +02:00
staphen
a2fe3a981e
Fix issues with ears due to translation
2022-06-06 07:26:43 +02:00