obligaron
423150b457
Introduce SpawnMonster
2024-01-12 00:35:40 +01:00
obligaron
b42b72221f
Use PlayerAtPosition at more places
2023-12-05 20:40:30 +01:00
obligaron
fae6b3d817
Change Player::getId() and MyPlayerId to uint8_t
2023-12-05 19:05:08 +01:00
obligaron
75f68e1b8f
Introduce Player::occupyTile
2023-11-26 23:38:34 +01:00
obligaron
81d738e303
Introduce Monster::occupyTile
2023-11-26 17:39:50 +01:00
obligaron
79a43dc1de
Introduce AddMissile overloads specific for player and monster
2023-11-26 13:36:28 +01:00
Gleb Mazovetskiy
17f95a04da
Migrate missile sprite data to txtdata
2023-11-18 17:33:14 +00:00
Gleb Mazovetskiy
c5a5dc9f5c
Fix a few MSVC warnings
2023-11-05 12:57:59 +00:00
Anders Jenbo
bb2e189327
Convert _sfx_id in to class enum
2023-11-02 14:34:24 +01:00
ephphatha
c1f3dcb705
Use safer versions of random number functions instead of GenerateRnd
2023-09-19 16:52:40 +02:00
Gleb Mazovetskiy
62e9aa0448
MissilePosition: Use WorldTilePosition
...
Reduces struct size and makes the types of coordinates more obvious.
2023-08-29 20:00:54 +01:00
ephphatha
da76e131e4
Add getter/setter for character levels to ensure _pNextExper stays synced
2023-08-24 05:46:44 +02:00
Gleb Mazovetskiy
9e8465e152
Clean up spell book rendering
2023-08-17 18:11:02 +09:00
Gleb Mazovetskiy
c19bfe87fa
Remove utils/stdcompat/algorithm.hpp
2023-08-14 01:54:29 +01:00
Gleb Mazovetskiy
62d067b653
Remove utils/stdcompat/abs.hpp
2023-08-14 01:54:29 +01:00
Gleb Mazovetskiy
999f44cf07
Point: Safer operator-
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1. Require both operands to have the same signedness to avoid surprises.
2. Only allow unary negation on signed points.
Fixes #6409
Also fixes a potential bug in the sound position calculation.
2023-08-11 22:58:44 +01:00
staphen
21af333d90
Fix missiles passing through enemies on SW/NE diagonal
2023-08-04 18:38:05 +02:00
staphen
36186ca9b5
Don't extrapolate missile position in collision interpolation logic
2023-08-03 06:52:41 +02:00
obligaron
09bc43b0ed
Ensure warp and teleport target position is free
2023-07-21 14:23:49 +02:00
Gleb Mazovetskiy
de081b7080
Fix a few compilation warnings
2023-07-12 12:35:06 +01:00
Anders Jenbo
8e7c29ecd3
Remove unused player property _pISplDur
2023-06-28 23:50:50 +02:00
obligaron
aa354849ee
Fix stone curse shows the wrong animation & infinite petrify
2023-05-28 11:19:42 +02:00
Gleb Mazovetskiy
5bf0b8bc96
Add more missing <cstdint> includes
...
https://github.com/diasurgical/devilutionX/pull/6095 only added includes
for `uint32_t`, this PR also adds the includes for the remaining
integral types.
2023-05-10 16:29:27 +01:00
Anders Jenbo
e969a8ad01
Invert player to vision relation
2023-04-21 21:25:19 +02:00
Anders Jenbo
13c5c09990
Clean up Light related naming
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A few are left unchanged as they will be removed in a later commit
2023-04-21 21:25:19 +02:00
obligaron
40bb3aeb45
Replace earflag with DeathReason
2023-04-14 23:34:54 +02:00
staphen
57cc5ee73e
Fix OOB when triggering a Nova chest
2023-04-08 09:12:06 +02:00
obligaron
e64270bfc6
Fix Flash hits north east direction
2023-03-12 16:00:56 +01:00
Gleb Mazovetskiy
e67ea9b006
Make MissilesData const
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Instead of temporarily modifying `MissileData` around certain calls,
pass the arguments from the outside.
2023-02-15 10:47:08 +00:00
Gleb Mazovetskiy
98294e0ad5
Optimize MissileData: 32 bytes -> 24
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23 bytes used, 1 spare byte in the padding.
2023-02-07 08:08:04 +01:00
staphen
72585098e4
Adjust position of Flame Wave missiles before processing
2023-02-06 02:07:42 +01:00
KPhoenix
d813f13700
enum spell_id -> enum class SpellID
2023-02-05 10:24:58 +00:00
Gleb Mazovetskiy
64730bd0bd
Optimize MissileFileData size: 80 bytes -> 32
2023-02-03 19:00:17 +00:00
Gleb Mazovetskiy
0a6a8e8aa0
Clean up missile data access
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Replace enum static casts with `GetMissile(Sprite)Data`.
2023-02-03 14:37:44 +00:00
KPhoenix
7947b99511
Implement new enum class
2023-02-03 05:05:12 +01:00
Eric Robinson
d7b6c7dca8
Refactor Missile Function Names ( #5733 )
2023-02-03 03:27:57 +01:00
staphen
ed02eb58d4
Don't consume mana when Mana Shield is already active
2023-02-01 04:04:03 +01:00
DakkJaniels
fa56ae31ea
move damage formula for guardian firebolt to GuardianTryFireAt so each firebolt damage is randomized
2023-01-30 20:19:39 +01:00
DakkJaniels
fb420b1473
Consistency: use damage formulas if missile damage has not already been assigned
2023-01-30 19:01:18 +01:00
DakkJaniels
f750e77476
remove commented out code
2023-01-30 19:01:18 +01:00
DakkJaniels
48e562e875
clean up MI_Projectile
2023-01-30 19:01:18 +01:00
DakkJaniels
d2134f93cd
MI_Firebolt -> MI_Projectile. Calculate damage when missile is added.
2023-01-30 19:01:18 +01:00
Eric Robinson
30c1991039
enum _mai_id -> enum class MonsterAIID (#5683 )
2023-01-28 00:10:15 +01:00
c99f7cf644
Floating numbers ( #5639 )
...
Co-authored-by: qndel <[email protected] >
Co-authored-by: Stephen C. Wills <[email protected] >
2023-01-22 07:20:10 +01:00
KPhoenix
8db521727d
enum missile_id -> enum class MissileID
...
Changes `enum missile_id` to `enum class MissileID`
2023-01-18 17:17:25 +00:00
KPhoenix
12fc02f7f5
Fix redundancy in AddBoneSpirit function
2023-01-15 14:58:12 +01:00
staphen
0d43f468e5
Improve missile collision interpolation logic
2023-01-12 15:32:08 +01:00
Anders Jenbo
0c5fd01067
Change missile_resistance into class DamageType
2023-01-12 11:03:07 +01:00
KPhoenix
a22389613d
Remove No Monster Heal from Fire Arrows
2022-12-31 22:13:58 +01:00
Gleb Mazovetskiy
09d7f99c32
Optimize IsTileSafe
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Add dungeon flags for Fire/Lightning Wall and use them to check if the
monster considers the tile safe.
2022-12-09 05:00:14 +01:00